Re: Build SDK from console built platform
- From: Barry <Barry@xxxxxxxxxxxxxxxxxxxxxxxxx>
- Date: Fri, 2 Feb 2007 08:14:02 -0800
We finally got it to work.
First we got the SYSGEN variables to match on both sides.
Then we had to copy all files built from shell into the appropraite folders
that the IDE expects. This was determined by doing the full build from the
IDE and observing which files end up where. Basically we used windiff between
the two.
And then finally we can build SDK from shell.
"Doug Cook (MSFT)" wrote:
Try this:.
Create a build window using the IDE.
Save the values of the environment variables.
Find out what is different between this environment and whatever you have
been using.
Add those changes to your automated environment and try building again.
There are a few files that the IDE creates when you create a workspace, but
those will still exist and so your build should work the same as if the
build window were created from the IDE.
--
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"Barry" <Barry@xxxxxxxxxxxxxxxxxxxxxxxxx> wrote in message
news:114084F0-0827-4FA3-B624-56222F730604@xxxxxxxxxxxxxxxx
We do build the platform from the shell extensions, but the SDK has these
errors still.
If I build it directly in the IDE, then I can build the SDK from the
console.
However, we need full automation. The platforms built from console and SDK
built from console.
With PB v4.10, at least you could build from the IDE via command line
parameters, so that it could be triggered from a shell automation script.
Seems like we're doomed.
Can't automate an IDE build. Can't build SDK without IDE build first.
I even tried the BldDemo to get platform built, but it too fails to allow
the SDK to build.
"Steve Maillet (eMVP)" wrote:
How do you get the SDK build to work from the console built platform?As has already been explained and answered. You make a workspace in the
IDE
first then use the shell extensions with PB to create your command line
env
setup and build.
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