Re: Draw Performance Improvement



There are a number of things that can influence your display performance.
Chief among them is the ability of the display controller to do hardware
acceleration of the various blits. Just increasing video memory size won't
do a thing, unless you have a controller that has onboard video memory, and
can do surface flipping etc in hardware.

Keep in mind that your perception of poor video performance might have
little or nothing to do with the display driver. You could have overall
poor performance resulting from any number of system level issues.

--
Dean Ramsier - eMVP
BSQUARE Corporation


"Manish" <Manish@xxxxxxxxxxxxxxxxxxxxxxxxx> wrote in message
news:B3F75A9A-DCB4-4712-8A73-44F0EFDBC3DE@xxxxxxxxxxxxxxxx
> Hi !
> I am runing one application on My device which is veryGUI intensive
> therefore the performance of Draw function is not good . It takes
> appricial
> time . I want to improve performance . Somebody told me to increase the
> Video
> Memory buffer size .
>
> Can anybody tell me where i need to make changes in BSP ..In Display
> driver
> /DirecDraw display driver or else .
>
>
> Please suggest
>
> Regards
> Manish


.



Relevant Pages

  • Re: Displaying 120 Mega Pixels in 256 MB Video RAM
    ... display the first 2.3MPx and do nothing more. ... pixels, then I have a 12MPx image to show. ... would only use video memory for that portion of the image that is ... the display card) BitBlt to move the image around, and invalidate the area that is ...
    (microsoft.public.vc.mfc)
  • Re: Displaying 120 Mega Pixels in 256 MB Video RAM
    ... display the first 2.3MPx and do nothing more. ... would only use video memory for that portion of the image that is ... the display card) BitBlt to move the image around, and invalidate the area that is ... the entire bitmap image, but only the part that has been invalidated. ...
    (microsoft.public.vc.mfc)
  • Re: Displaying 120 Mega Pixels in 256 MB Video RAM
    ... suppose I have a window that is nearly a full screen on my 1920x1200 display. ... If I change the mapping mode so that there is, say, a 10:1 ratio of image pixels to screen ... would only use video memory for that portion of the image that is ...
    (microsoft.public.vc.mfc)
  • Re: Displaying 120 Mega Pixels in 256 MB Video RAM
    ... suppose I have a window that is nearly a full screen on my 1920x1200 display. ... If I change the mapping mode so that there is, say, a 10:1 ratio of image pixels to screen ... It will not use more video memory than it ...
    (microsoft.public.vc.mfc)
  • Re: Write directly to video memory
    ... how can I access video memory using managed DirectX? ... I have a C++ application that needs to display images very fast. ...
    (microsoft.public.dotnet.languages.csharp)

Loading