Re: gperotate library support for 4 BPP

From: Jegan (jeganmrdel_at_hotmail.com)
Date: 05/28/04


Date: Fri, 28 May 2004 09:53:29 -0400

Hardware rotation is the only option. I will talk to media Q engineers and
get help.

GPEROTATE is not supporting 4BPP and there is an assert statement in
gperotate.cpp which would assert any thing less than 8 BPP.

Thanks
Jegan

"Dean Ramsier" <ramsiernospam@nospam.com> wrote in message
news:%23sxy0BLREHA.3988@tk2msftngp13.phx.gbl...
> MediaQ has hardware rotation support in at least some of their devices.
> In
> the past, they did not always take advantage of it in conjunction with
> CE.NET rotation. You might wish to contact them and see what their
> recomendations are regarding screen rotation in CE.NET. If the hardware
> based rotation is available, it would be significantly faster.
>
> As far as the support for software based rotation in CE.NET, I would think
> it would work. However, I can't say for sure.
> --
> Dean Ramsier - eMVP
>
>
> "Jegan" <jeganmrdel@hotmail.com> wrote in message
> news:eq5sWQCREHA.3728@TK2MSFTNGP10.phx.gbl...
>> Hi,
>>
>> We are involved in developing audio conferencing solution with x86 based
>> platform and Windows CE 4.2. I need clarification on gperotate libraries
>> limitations. We are using emulation library to do blt and line drawing
>> and
>> our hardware Display interface is 320 x 240 x 4BPP LCD panel driven by
> Media
>> Q PCI chipset.
>>
>> Question:
>> Is that possible to use gperotate library to do rotation for 4 BPP
>> configuration?
>>
>> Jegan
>>
>>
>
>



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