Re: Memory Reference???



Paul & Chris hi,

I am getting an error NOTSUPPOTED.

Could you commnet on it or you need more detail?

What is not supported? Does it mean that recording could not be done on my
machine? In this particular run I tried to do a record.

Can it be overcome? Is there a way around it? Any thoughts?

Thanks.
--
AlexB


"Paul G. Tobey [eMVP]" wrote:

You just need to ask, if you have a question. At worst, you'll get nothing
back, but you'll be no worse off than if you didn't ask. At best, you'll
get a good answer from someone, maybe Chris, maybe not.

Paul T.

"AlexB" <AlexB@xxxxxxxxxxxxxxxxxxxxxxxxx> wrote in message
news:D8CCE0C9-6CCA-4F55-AC60-73654ACC30C8@xxxxxxxxxxxxxxxx
Hi Chris,

A stage report:

Took about an hour (after got tired of other project) to find out that all
the functions I need are in winmm.dll not user.dll or kernel32.dll. Those
have nothing to do with sound devices as far as I can see.

Changed references. A couple of functions needed names update and after
that
everything loaded.

At this stage it compiles, runs to the point that I get number of devices,
get and set volume and do other useful functions (essentailly toy activity
to
make sure it is working) but no sound since the crucial object
(MessageSoundWindow instance is null).

I feel I will crack it open tomorrow or in the next couple of days
provided
I have a window of about two hours and a clear head.

One of the reasons I am posting this is to get a feel if you will be
willing
to answer a couple of questions should I have any tomorrow. Although our
first encounter was rather dismissive later I was favorably impressed by
your
thorough and helpful item by item explanations why the approach I was
trying
to take could not work.

Anyhow, I understand you are busy people, you have your jub description to
worry about and should you decided to say "No," I won't mind at all.

Thanks for what you've done. It was helpful.




--
AlexB


"<ctacke/>" wrote:

Yes, I did go to my MessageWindow replacement. And I may eventually do
what
you are suggesting: trying to analyze painstakingly what the code is
doing
but now I want to try to run it with true coredll.dll

You can't. It's impossible for several reasons, some of which are:

1. It's not a "standard " DLL that can be pulled from a device - it's in
ROM. Only the OEM would have access to the actual DLL on the device
thorugh
the build process.
2. It's built for Windows CE, so the desktop cannot use it. It targets
the
wrong OS.
3. It's highly likely it's compiled for a totally different processor
(like
if's a WM/Pocket PC device).

It is my way of learning. How can I get hold of this dll?

See above.

coredll.lib of course did not work as a substitute for coredll.dll

Of course. It's only a LIB meant for linking. Again, see above.

I want to try the next step. Where can I get this dll, please?

The "next step" is to quit trying this insanity. You don't need
coredll.dll. THe functions you need are implemented in kernel32.dll
and/or
user32.dll on the desktop, plus many have managed wrtappers already in
the
framework. Use those.

I promise to report on my progress no matter how painful it is. I am
not
sure you will be delighted with the prospect but it is my way also.

Report away - it's good for the archives (and the entertainment of
everyone
else reading this that knows how Windows CE works).

-Chris






.



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