Re: High resolution
- From: r_z_aret@xxxxxxxxxxxx
- Date: Mon, 22 Jun 2009 14:22:02 -0400
On Sun, 21 Jun 2009 03:18:01 -0700, Filipe Madureira
<FilipeMadureira@xxxxxxxxxxxxxxxxxxxxxxxxx> wrote:
Hi,
I agree with you.
But my customers don't. They just say that they want to make full use of
480x640.
They say that for example, to use a background image of 480x640 will give a
much better appearence to the application.
Finally, we're getting some specific info. So, the issue isn't about
scaling controls and windows, but about displaying background images.
And if I understand the question, the solution is pretty simple:
1) use a 480x640 image for all devices
2) include HIGH RES AWARE in all builds
3) maximize the window that displays the background image
4) fit the image to the whole window (but probably with logic that
doesn't distort the image when screen proportions don't match image
proportions)
On devices that support VGA (480x640), the window will be VGA and the
background image will display in full resolution. On devices that
support lower resolution, the window will be smaller and the
background image will display in lower resolution.
And this is turning out to be a decision factor for a couple of potential
customers in wether to use our solution or not.
I can relate to that motivation, at least for you and your company.
Has anyone tried to display the background images as pictures on a few
devices to see whether higher resolution really matters? I think you
and your colleagues should do this test on your own, and then decide
whether/how to share the results with your potential customer.
Are the customers insisting on specific images, or would they consider
images that are less sensitive to resolution?
Resolution isn't the only factor that affects display "quality". I
know I've seen the differences in quality between screens with the
same resolution, but can't find a way to describe them. I do know that
bright ambient light (e.g. outdoors on sunny day) hurts some screens
more than others. And I _think_ glare resistance helps in glare, but
reduces crispness (my term, so don't try to find it in a technical
reference). So you may want to help the customers choose devices with
the best screens for their purposes.
"r_z_aret@xxxxxxxxxxxx" wrote:
On Fri, 19 Jun 2009 01:52:01 -0700, Filipe Madureira
<FilipeMadureira@xxxxxxxxxxxxxxxxxxxxxxxxx> wrote:
Hi,
Yes, you both gave me valid possible solutions.
Basically what happens is that some users don't want to worry about this
kind of things, and so they design in 240x320 and that it works in any kind
of PDA (like when applications are not HIGH_RES_AWARE)
You just described the problem as seen by the programmers. I asked you
describe the problem as seen by the _users_, the folks who pick up the
device with the app running. So far, I don't see _any_ problem for
them. What do the actual users see that is different in high and low
resolution? Do some screens display poorly?
-----------------------------------------
To reply to me, remove the underscores (_) from my email address (and please indicate which newsgroup and message).
Robert E. Zaret, eMVP
PenFact, Inc.
20 Park Plaza, Suite 400
Boston, MA 02116
www.penfact.com
-----------------------------------------
To reply to me, remove the underscores (_) from my email address (and please indicate which newsgroup and message).
Robert E. Zaret, eMVP
PenFact, Inc.
20 Park Plaza, Suite 400
Boston, MA 02116
www.penfact.com
.
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