Re: App Development with Visual C++ .NET
From: Maarten Struys, eMVP (maarten.struys_at_nospam.pts.nl)
Date: 07/09/04
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Date: Fri, 9 Jul 2004 16:20:44 +0200
VS.NET 2003 can create native code, but not for Windows CE devices. Your
only option for native code for Windows CE, as Paul mentioned is using eVC
4.0.
-- Regards, Maarten Struys, eMVP PTS Software bv www.opennetcf.org | www.dotnetfordevices.com "Craig Whatley" <craig@aaronmed.com> wrote in message news:e$Ul8obZEHA.2908@TK2MSFTNGP10.phx.gbl... > I've read that unmanaged code can be used in VS.NET 2003 for C++. In fact, > if you want managed code, you have to use the__gc operator when defining a > class. That tells the compiler to place objects of that class on the > managed heap where it is subject to garbage collection. > > One of the advantages of the C++ compiler in VS.NET was to allow the use of > legacy VC++ code (which is unmanaged). > > "Paul G. Tobey [eMVP]" <ptobey_no_spam@instrument_no_spam.com> wrote in > message news:uFSbI4SZEHA.2776@TK2MSFTNGP10.phx.gbl... > > No, you can't develop unmanaged code in VS.NET. > > > > Managed = VS.NET 2003 > > Unmanaged = eMbedded Visual C++ 4.0 > > > > Paul T. > > > > "Craig Whatley" <craig@aaronmed.com> wrote in message > > news:OzhQUpSZEHA.2488@tk2msftngp13.phx.gbl... > > > I'm about to start work on an embedded project. We recently chose > > WinCE.NET > > > as the OS. I've never used it before, so I have a basic question about > > app > > > development. > > > > > > Our product will have a GUI. I wanted a way to easily create a GUI > (drag > > > and drop icons that produce code, I add in my callback functions, etc). > I > > > was told that I would have to purchase Visual Studio .NET in order to > get > > > this capability. (eMbedded Visual C++ does not have this feature?) > > > > > > I'm thinking right now that I'll develop a completely unmanaged solution > > in > > > .NET with Visual C++. That way, I don't have to load a .NET Compact > > > Framework runtime on my target (I was told that would be about 1.5 > MBytes) > > > AND I don't have to worry about taking performance hits from a Garbage > > > Collector. > > > > > > So, how do I produce cross-compiled code for my target? Do I have to > take > > > all code produced in Visual Studio (including code automatically > generated > > > for the GUI by the GUI toolkit) and run it through the eMbedded Visual > C++ > > > compiler? Is there a way to cross-compile for my target in Visual > Studio? > > > > > > Thanks! > > > Craig > > > > > > > > > > > >
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