Re: Analyse audio peaks on a PocketPC



I'd like only to see each sample noticed by the input device. I suppose
that when you start recording a track the signal il buffered as a
sequence of byte, each couple of which represent a sample. Am I wrong?
I'd like to access that buffer and read the sampled values.
DirectX allow something like this, but pocketPC support only graphic
library, or at least so I understood.

Andrea

Paul G. Tobey [eMVP] ha scritto:

You're looking for what information? If you want to perform Fourier
analysis on some audio data, *you* will have to write the code to actually
do it. There's no reason for it to be built into DirectX (which not every
device will have anyway).

Paul T.

<andrerus@xxxxxxxxx> wrote in message
news:1157189124.008828.124400@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Hi,
Does anybody know if exists a way to analyse audio peaks on a PocketPC,
without write a wave file?
Does it exist a way to access and get recording databuffer as a
sequence (or array) of samples, as it can be done with directX?
Does anybody know where I can find useful info to answer this
questions?

Thanks,

Andrea


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