Re: HOWTO? load and debug eVC++ Programm in the EMULATOR



Well, yes and no. If you want to emulate the real device, you need an
emulation environment built with the same components as the real device.
Some of our SDKs ship with emulated environments. The guy who builds the OS
can check a checkbox when he generates the SDK for the device and give you
an emulator for it.

You can try to use the Standard SDK Emulator, but you'll be writing code
based on a *huge* assumption: that whatever target device you end up trying
to run the program on has the same components as Standard SDK in it.

Paul T.

"Mai K. Reiss" <MaiK_NOSPAM_reiss@xxxxxxxx> wrote in message
news:blhqs11ah1rlli10hhuf3dld95hvopobij@xxxxxxxxxx
> Hi *.*
>
> Im using eVC++ 4.2 since some years. Normally, I have a real existing
> ARMV4 pice of hardware connected by ethernet & USB-active sync.
> This is the way I usually debug & test my apps.
>
> Now, I want to skip the hardware and whish to use the emulator.
> As I understood, wheter I can have a special WinCE image from my OEM,
> which can be loaded into teh emulator or I can use some "already
> shipped generic pocket pc x86 emu".
> Am I right until this point?
>
> I have no device specific, since my OEM is my employer ;-) and we have
> no time to generate an emulator image yust for me.
> So, I would prefer to use the "already shipped" one. The already
> shipped one ist not found in the eVC++4, but in the Platform builder,
> right again?
>
> Platform builder (4.2 IIRC) is installed, program is generated as "x86
> emulator debug" target. But it fails to download. So, what the hell
> must be started / configured to start / boot the emulator and to
> download and debug my sample onto it?
>
> Please help...
>
> Mai K. R.
>
> --
> ich hasse Rassisten!


.



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