Help with Routing and Remote Access (Win2K)
impugn_at_comcast.net
Date: 02/02/04
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Date: Mon, 2 Feb 2004 04:05:04 -0500
I have set up Routing and Remote Access (w/ NAT) on my dual-homed Win2K
server. One NIC points to the Internet, the other to a local LAN of a few
PC's.
I recently connected a Playstation 2 to my network...it was incredibly
simple...DHCP and off-and-running in no time.
It appears, however, that some PS2 games require certain TCP/UDP ports to be
forwarded in order to function correctly. For instance, I can play SOCOM2,
but the headset doesn't work. It turns out the headset utilizes certain
ports that are, apparently, not being forwarded.
All of the various tech articles seem centered around people with hardware
router/hubs/firewalls and indicate that certain ports should be "opened"
and/or the PS2 put into the "DMZ" (outside the "wall", I suppose).
The long and short of the "fix" includes (quoting):
~~~~~
Port Forwarding:
Next, you will need to find a tab along the lines of "Virtual Servers", or
"Port
Forwarding" in the router setup page. Here, you will need to enable and
define the
following ports:
10070-10080 TCP
10070 UDP
6000-6999 UDP
6869 TCP
3000-4000 TCP and UDP UPDATE - Mikeablah, moderator on this forum, says the
mic uses 3658 UDP
443 TCP and UDP
80 TCP and UDP
53 TCP and UDP
~~~~~
I have created a DHCP reservation for the PS2 for the LAN at 192.168.0.20.
How do I accomplish this within "Routing and Remote Access"?
I see a "Translation" tab under Network Address Translation (NAT) properties
and other place to specify "Special Ports" under my "Internet Properties"
(the node connected to the Internet).
But I'm lost. This "fix" seems simple enough for people to do with very
pedestrian hardware routers...but how can I do this on my Win2K server?
I appreciate your help!
- Next message: Paul Richardson: "Security on multiple user objects"
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