Re: Creating Games....
- From: "Florian Frommherz [MVP]" <florian@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx>
- Date: Fri, 18 Jan 2008 08:11:36 +0100
Howdie!
Eric schrieb:
OS: Server 2003 R2 x64
CPU: AMD x64, 300+, 2GB+ DDR 400 (will Max it to 4GB), one 320 SATA (will Max to 4, Plus 4 nVidia SATA RAID for data protection)
In a nutshell, my goal is to design a game server. I want to be able to create a large virtual world like Halo where gamers can log in and play the game. So I need to now could I do this with Windows Server R2 x64 or x32?
You definately need to find out what kind of software needs to be loaded onto the server in order to let it run as a "game server".
I mean, there needs to be a piece of software installed that communicates to those users who are supposed to play the game on that server. Either the game itself running in a "dedicated mode" as I know this from multiplayer games like Counter Strike and games of that sort.
I doubt there is such a dedicated server piece for halo out there as Microsoft surely wants to serve that game on its own - but I might be wrong with this.
So, the main question is: is there some sort of game serving tool out there that you need to install on the top of Windows Server that serves and handles the user connections and transfers the pieces of data like the "virtual world" or other game data? If yes, you might succeed in hosting your virtual world.
It's not a question of whether Windows Server is capable of doing that, it's a question of "can you find the piece of software that handles the game and the connections on top of Windows server?"
cheers,
Florian
--
Microsoft MVP - Windows Server - Group Policy.
eMail: prename [at] frickelsoft [dot] net.
blog: http://www.frickelsoft.net/blog.
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