Re: Max PCs on a workgroup for LAN party

From: Steve W (SteveW_at_discussions.microsoft.com)
Date: 08/28/04


Date: Sat, 28 Aug 2004 08:23:12 -0700

As far as hooking up 30 PC's on a network, that depends on how you set up the
IP address and subnet mask. Using 192.168.1.x and 255.255.255.0 you can
connect 254 PC's up. Yes, the more traffic you have the slower the network
will be - I would use a switch instead of a hub.
Can the server PC handle 30 connections? That depends on how the program is
set up. For example, Windows XP pro will only allow 10 connections at a time
for file sharing. My guess is that if your game is set up to be a server for
online gaming that it should handle 30 connections. Check the users guide
for maximum connections to be sure.
Hope this helps.

"KevTheRev" wrote:

> Many thanks Chuck, 1 more question on your reply:
>
> If one of the PCs was running a game server (Local only) and the other 30
> PCs were trying to connect to the game this would be 30 simultaneous Incoming
> Connections to that PC, and so would not work?
>
>
> "Chuck" wrote:
>
> > On Sat, 28 Aug 2004 07:13:10 -0700, KevTheRev
> > <KevTheRev@discussions.microsoft.com> wrote:
> >
> > >Hi
> > >
> > >Im organising a LAN party for 30 PCs, Im familiar with setting up workgroups
> > >but all the information I've read suggests that workgroups should be kept to
> > >a small number of PCs (not more than 10). Can I run a LAN for gaming using a
> > >workgroup with 30 PCs and will it effect network performance or will I have
> > >to set up a proper Client-Server network.
> > >
> > >Cheers
> >
> > The limitation you're referring to is simultaneous Incoming Connections to
> > computers providing shares under Microsoft Windows sharing services.
> > <http://support.microsoft.com/default.aspx?scid=kb;en-us;314882>
> >
> > The limitation has nothing to do, directly, with workgroup size. It may have
> > nothing to do with your LAN party setup either.
> >
> > Do you need to setup a workgroup to do online gaming? Most online gaming that
> > I've had contact with provides its own client - server infrastructure that is
> > not related to Microsoft File & Printer Sharing.
> >
> > Network performance may be another issue altogether. For intense network use,
> > an efficient physical network setup is essential. Again, that's not related to
> > workgroup setup.
> >
> > You might get better information in another forum such as alt.gaming.
> >
> > Cheers,
> > Chuck
> > Paranoia comes from experience - and is not necessarily a bad thing.
> >



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