RE: latest xp updates cause 3d acceleration problems
- From: Jaymon <Jaymon@xxxxxxxxxxxxxxxxxxxxxxxxx>
- Date: Sat, 20 Aug 2005 15:23:02 -0700
Have you tried to reinstall dx9c..?
j;-)
"Stumped Fellow" wrote:
> I'm running XP Home Service Pack 1 on a 1.8GHz P4 (its a Sony VAIO desktop,
> about 3.5 years old) with 512 MB of SDRAM. My graphics card is an Nvidia
> TI4800 SE. After updating Windows on Saturday, August 13th, I experienced
> problems with all of my games that render with OpenGL or Direct3D
> acceleration. They will load and then slow down and start taking up all of my
> CPU and memory resources after a few seconds of play.
>
> First I thought this was the graphics driver conflicting with a recent
> update of one of the games, so I updated to the most recent version of the
> nvidia driver. This did not help, so I rolled back to a previous version that
> was very stable. The same problem existed (with both new driver installs I
> tried other games as well as the dxdiag tests). Then I ran the dxdiag, it did
> not find any problems, but under the D3D tests, the spinning cube spins 100x
> faster than it normally did before these updates.
>
> The updates I installed are (KB896727), (KB899588), (KB890830), (KB896423),
> (KB893756), (KB899591), and (KB899587). None of their very brief descriptions
> say anything about modifying DirectX, does anyone know if any of these would
> cause a problem like this? Nothing else on my system has changed since
> then... I ran scans with the latest AVG from grisoft and the newest Spybot
> S&D 1.4 update to no avail.
>
> Thanks for any help you guys can give me
>
> PS I the games I tried were the latest Half Life: Counter-Strike, Medal of
> Honor Allied Assault, and Quake 3 Arena. They all have the same problem, as
> if DirectX were causing a memory leak of some kind. After in-game and frozen
> every 30 seconds or so the game allows me to resume normal play until it
> locks up again, with the frames looking partially rendered and the sound
> looping over and over.
.
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