Re: repost: HL2 Infinite Loop nv4_disp



Hi slot,

Try an older driver than the 6.14.0010.9371 you have installed.
If the problem still exists, try the most recent driver from nVidia.

If you use Symantec PC Anywhere, it could be causing the issue:
http://support.microsoft.com/default.aspx?scid=kb;EN-US;q293078

If your system is clean, virus free, and you have stopped all 3rd party
software running on your system before launching HL2, then it is very
possible that the video card has developed a hardware problem..


--
Cheers, *Windows_XP_MVP_Shell/User*
Jimmy S. http://mvp.support.microsoft.com

Visit my MSN Games and Windows Gaming Help Site: www.msce.mvps.org
MS Games Help and Support Center: http://support.microsoft.com/?pr=gms
My advice is donated "AS IS" without warranty; nor do I confer any rights.
_________________________________________________________

slot Wrote:
=================
| Greetings.
|
| Hope someone here can help. I've been trying to play Half-Life 2 and
| have had nothing but problems. Which I find not only frustrating, but
| a bit perplexing. I'm using the same machine I used to play the game 6
| months ago. Played the game all the way through and never had a crash
| or a lock-up, but this time around its nothing but.
|
| Been getting quite a lot of lock-ups / freezes when the game starts to
| load the next chapter or section. Most times I reboot, restart the
| game, and I'm fine for 30 minutes or more. But this time. This time
| I've run into a problem I can't get past.
|
| I'm stuck again at one of the moments when the game starts to load a
| new section (this one on the airboat just as you jump through the open
| panel of the dam. You hit the water, the Loading sign comes up, the
| hard disc goes round and round . . .
|
| I tried rebooting and restarting the game with exactly the same
| results. I updated my video card driver - same result. I ran Steam's
| diagnostic for freezing/sound looping, and everything checks out ok.
| One time I left the frozen screen for several minutes and came up with
| a blue screen with the following error: "nv4_disp Device Drive stuck
| in Infinite Loop"
|
| My system config is below. If you have any ideas, I'd love to hear
| about it. Because right now I can't play any more. And that's a really
| sad thing.
|
| ------------------
| System Information
| ------------------
| Time of this report: 11/12/2006, 18:40:15
| Operating System: Windows XP Home Edition (5.1, Build 2600) Service
| Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
| Language: English (Regional Setting: English)
| System Manufacturer: System manufacturer
| System Model: System Product Name
| BIOS: Phoenix - Award BIOS v6.00PG
| Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 3800+,
| MMX, 3DNow (2 CPUs), ~2.0GHz
| Memory: 1024MB RAM
| Page File: 435MB used, 2024MB available
| Windows Dir: C:\WINDOWS
| DirectX Version: DirectX 9.0c (4.09.0000.0904)
| DX Setup Parameters: Not found
| DxDiag Version: 5.03.2600.2180 32bit Unicode
|
| ------------
| DxDiag Notes
| ------------
| DirectX Files Tab: No problems found.
| Display Tab 1: No problems found.
| Sound Tab 1: No problems found.
| Music Tab: No problems found.
| Input Tab: No problems found.
| Network Tab: No problems found.
|
| --------------------
| DirectX Debug Levels
| --------------------
| Direct3D: 0/4 (n/a)
| DirectDraw: 0/4 (retail)
| DirectInput: 0/5 (n/a)
| DirectMusic: 0/5 (n/a)
| DirectPlay: 0/9 (retail)
| DirectSound: 0/5 (retail)
| DirectShow: 0/6 (retail)
|
| ---------------
| Display Devices
| ---------------
| Card name: NVIDIA GeForce 6600 GT
| Manufacturer: NVIDIA
| Chip type: GeForce 6600 GT
| DAC type: Integrated RAMDAC
| Device Key: Enum\PCI\VEN_10DE&DEV_0140&SUBSYS_31251458&REV_A2
| Display Memory: 128.0 MB
| Current Mode: 1280 x 1024 (16 bit) (60Hz)
| Monitor: Plug and Play Monitor
| Monitor Max Res: 1600,1200
| Driver Name: nv4_disp.dll
| Driver Version: 6.14.0010.9371 (English)
| DDI Version: 9 (or higher)
| Driver Attributes: Final Retail
| Driver Date/Size: 10/22/2006 12:22:00, 4527488 bytes
| WHQL Logo'd: Yes
| WHQL Date Stamp: n/a
| VDD: n/a
| Mini VDD: nv4_mini.sys
| Mini VDD Date: 10/22/2006 12:22:00, 3994624 bytes
| Device Identifier: {D7B71E3E-4200-11CF-7353-2F1103C2CB35}
| Vendor ID: 0x10DE
| Device ID: 0x0140
| SubSys ID: 0x31251458
| Revision ID: 0x00A2
| Revision ID: 0x00A2
| Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D
| ModeWMV9_B ModeWMV9_A
| Deinterlace Caps: {212DC724-3235-44A4-BD29-E1652BBCC71C}:
| Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0)
| Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
| DeinterlaceTech_PixelAdaptive
| {335AA36E-7884-43A4-9C91-7F87FAF3E37E}:
| Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0)
| Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
| DeinterlaceTech_BOBVerticalStretch
| {212DC724-3235-44A4-BD29-E1652BBCC71C}:
| Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0)
| Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
| DeinterlaceTech_PixelAdaptive
| {335AA36E-7884-43A4-9C91-7F87FAF3E37E}:
| Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0)
| Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
| DeinterlaceTech_BOBVerticalStretch
| {212DC724-3235-44A4-BD29-E1652BBCC71C}:
| Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0)
| Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
| DeinterlaceTech_PixelAdaptive
| {335AA36E-7884-43A4-9C91-7F87FAF3E37E}:
| Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0)
| Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
| DeinterlaceTech_BOBVerticalStretch
| {212DC724-3235-44A4-BD29-E1652BBCC71C}:
| Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0)
| Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
| DeinterlaceTech_PixelAdaptive
| {335AA36E-7884-43A4-9C91-7F87FAF3E37E}:
| Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0)
| Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
| DeinterlaceTech_BOBVerticalStretch
| Registry: OK
| DDraw Status: Enabled
| D3D Status: Enabled
| AGP Status: Enabled
| DDraw Test Result: Not run
| D3D7 Test Result: Not run
| D3D8 Test Result: Not run
| D3D9 Test Result: Not run


.



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