Myst 4: Revelation and Mousekeys

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From: Ron White (eagle0_at_optonline.net)
Date: 11/08/04


Date: Sun, 7 Nov 2004 19:41:46 -0500

Sorry for crossposting, I posted this to the WinXP Accessibility NG this
past week but received only a few suggestions to try the windowsxp.games NG.
Maybe someone here can Help.

I'm a physically challenged quadriplegic and require MS's StickyKeys and
MouseKeys to navigate through programs and games. I haven't had any
problems using these features until the advent of DirectX 9.0c. Lately most
gaming programs coming out such as Myst 4, Tribes Vengeance, Syberia and
more are writing code requiring DirectInput which circumvents StickyKeys and
MouseKeys which leaves me unable to play these newer games. Is MS aware of
this and if so, are they implementing any fixes to allow accessibility
features to function in this DirectInput environment?

I'm particularly interested in getting Myst 4: Revelation running. There are
no keyboard shortcuts involved, it's a totally mouse driven game which works
fine when I have someone use a standard PS2 mouse. I did write a bug report
to Ubisoft about this and I was told that DirectInput trounces StickyKeys
and Mousekeys. They are rewriting a portion of their code to enable moving
about by keyboard shortcuts but they said that I would need assistance
playing most of the puzzles since they require mouse drag and click
functionality.

TYIA,

-- 
Ron White
eagle0@optonline.net 


Relevant Pages

  • Re: question for Joshua
    ... actually that make up what is referred to as DirectInput. ... pre-DirectX WINMM and then the actual DirectInput. ... ID1 and so a lot of games just use whatever is there. ... that is of type "joystick". ...
    (microsoft.public.windowsxp.games)
  • Re: MouseKeys and StickyKeys functionality in DirectX
    ... Can't be any of my system cards or drivers, I found that a standard mouse ... works but MouseKeys does not. ... > others suggest work, if you have access to a Non-nVidia card, an ATI card ... >> I did crosspost to the DirectX DirectInput NG to see if anything pops up ...
    (microsoft.public.windowsxp.accessibility)
  • Re: question for Joshua
    ... it to "someone's" attention that at least two major MS games do not properly ... joystick and a wheel attached. ... sometimes have as many as six, 2 wheels, 2 rumblepads, PS2 controller and a ... > actually that make up what is referred to as DirectInput. ...
    (microsoft.public.windowsxp.games)
  • Re: MouseKeys and StickyKeys functionality in DirectX
    ... that someone using Accessibility features (StickyKeys and MouseKeys) may ... I did crosspost to the DirectX DirectInput NG to see if anything pops up ... > MouseKeys to navigate through programs and games. ... > accessibility features to function in this DirectInput environment? ...
    (microsoft.public.windowsxp.accessibility)
  • Direct X Error: Problem getting input info, result code = 0x80004005
    ... I have a problem running games now, ... a miscellaneous error running one of my emulators: ... besides that in control panel: ... most likly the problem is with DirectInput ...
    (microsoft.public.windowsxp.perform_maintain)