Re: Problem with Mech Mercenaries - Memory Errors -
From: Jimmy S. (Private)
Date: 06/22/04
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Date: Tue, 22 Jun 2004 16:25:20 -0400
Hi,
Could it be your RAM or Page File? Let's check...
1. Allow Windows to control your pagefile at a "system managed size",
and allow enough room for the pagefile size to = 1.5 * your RAM as per:
http://www.microsoft.com/WindowsXP/expertzone/columns/mcfedries/03june16.asp
Another good reference is: http://aumha.org/win5/a/xpvm.php
2. Test your RAM using: http://oca.microsoft.com/en/windiag.asp
-- Cheers, Windows XP MVP Shell / User Jimmy S. http://mvp.support.microsoft.com Game FAQs: http://support.microsoft.com/default.aspx?scid=FH;[LN];gms Visit my Zone.com / Gaming Helpsite: http://nibblesnbits.tk or Call / Contact MS Support at: http://support.microsoft.com/default.aspx?scid=sz;en-us;top My advice is donated "AS IS" without warranty; nor do I confer any rights. _________________________________________________________ "S.Daley" <24571@NoSpam.Com> wrote in message news:MPG.1b423056189f286e9896ce@msnews.microsoft.com... I keep getting memory errors, - I've tried endless display drivers. - Tried disabling all start-up programs - Tried turning down the graphic quality - I am Mercenaries Point Update 1 - Tried using different resolutions - Have tried installing on a basic backup of XP (Just the basic O/S) - Maybe Direct-X (Running Latest Build) - Running XP Pro (All Patches) Thanks Here's the latest error. EXCEPTION : Attempt to read from address 0x00000014 in MW4MERCS! (+ 0x2985AC) Address : 0x006995AC Location : MW4MERCS! (+0x2985AC) Processor Registers EAX=0x00000000 EBX=0x000000FF ECX=0x0C71DC0E EDX= 0x00000008 Flags=0x00010246 =================== ESI=0x0A2FBA18 EDI=0x0000000A EBP=0x000000A0 ESP= 0x0012FBE0 EIP=0x006995AC EIP (0x006995AC) 8B 48 14 81 3C 91 FF 00 00 00 74 5B 8B 56 1C 33 DB 8A 1C 3A 80 FB FF 74 4E 81 E3 FF 00 00 00 53 ESP (0x0012FBE0) 09EB9020 07C097F8 0A2FBA18 0A2EDF98 006A9D4C 3C98EC7E 00000000 0A2EDF98 090D39B0 0A3025E4 3F46882B 3F800000 3E8D1A1B 4031EB85 3C98EC7E 01E007F8 006047FD 090D39B0 3ECD848A 00000000 00000000 090D39B0 00000000 090D39F0 ESI (0x0A2FBA18) 30 98 79 00 C0 1C BF 07 00 00 00 00 00 00 00 00 AB 37 20 3E 00 00 80 3F 30 84 2D 0A 00 AA A7 08 8F C2 75 3C 00 6E 72 69 04 71 A7 08 00 00 00 59 30 98 79 00 C0 1C BF 07 00 00 00 00 00 00 00 00 ECX (0x0C71DC0E) 3E DE DD DD 3E 00 00 00 3F 00 00 00 00 89 88 08 3D CD CC 4C 3E 89 88 88 3E CD CC CC 3E 00 00 00 Machine details =============== Executable name : F:\Games\Mech Mercs\MW4MERCS.ICD Executable time, date : 13:21:58 Wednesday 3/31/2004 Command line : Current directory : F:\Games\Mech Mercs Current time, date : 08:30:24 Monday 6/21/2004 GameOS build version : Version 1.1 11/2/2000 Software rasterizer : f:\games\mech mercs\blade.dll (Size 286,786 bytes) User name : Atlantis-2K Machine name : RAPTOR-GXRD4MBK Processor : 2205MHz AMD Unknown MMX 3DNow! SSE Model=10, Type=6, Stepping=0 Cache Information : Unknown L2 r/w/rw speed : 8 cycles 8820MB/s, 8 cycles 8820MB/s, 9 cycles 7840MB/s Main memory r/w/rw speed : 36 cycles 1960MB/s, 56 cycles 1260MB/s, 54 cycles 1306MB/s Video memory r/w/rw speed : 1681 cycles 41MB/s, 101 cycles 698MB/s, 2007 cycles 35MB/s AGP memory r/w/rw speed : 332 cycles 212MB/s, 43 cycles 1640MB/s, 393 cycles 179MB/s Operating system : Windows XP (5.1.2600) Service Pack 1 DirectX version : 9.04.00.0902 Time since booted : 10h 28m 17s Time in game logic : 0h 9m 22.78s (on frame 52746) Time app running : 0h 9m 53.31s Physical memory : 536,330,240 bytes (511 Meg) Available physical memory : 120,889,344 bytes (115 Meg) Swapfile size : 1,437,065,216 bytes (1370 Meg) Swapfile available : 1,129,226,240 bytes (1077 Meg) Virtual memory : 2,147,352,576 bytes (2048 Meg) Available virtual memory : 1,841,270,784 bytes (1756 Meg) Amount of stack used : 4756 bytes Memory load : 77% Desktop video mode : 1280,1024 32bpp Mode when crash occured : Windowed 800x600x32 Refresh=60Hz (NVIDIA GeForce4 MX 440 with AGP8X) Networked Machine : No Executable version : 51.01.01.0004 PCI Chipset : Unknown Processes Pri Threads Path ========================================== USRmlnkA.exe : 24 : 11 : C:\WINDOWS\SYSTEM32\USRmlnkA.exe USRshutA.exe : 8 : 3 : C:\WINDOWS\SYSTEM32\USRshutA.exe USRmlnkA.exe : 8 : 2 : C:\WINDOWS\SYSTEM32\USRmlnkA.exe WCESCOMM.EXE : 8 : 3 : C:\Program Files\ActiveSync\WCESCOMM.EXE rundll32.exe : 8 : 6 : C:\WINDOWS\System32\rundll32.exe RoboTaskBarIcon.exe : 8 : 4 : C:\Internet\Roboform\RoboTaskBarIcon.exe Proxomitron.exe : 8 : 3 : C:\Internet\Proxomitron\Proxomitron.exe MW4Mercs.exe : 8 : 2 : F:\Games\Mech Mercs\MW4Mercs.exe MW4MERCS.ICD : 8 : 24 : F:\Games\Mech Mercs\MW4MERCS.ICD dw.exe : 8 : 1 : F:\Games\Mech Mercs\dw.exe DLL Version numbers =================== msvcrt.dll - Version 6.00.8397.0 - Found in F:\Games\Mech Mercs Could not find 'msvcrtd.dll' msvcirt.dll - Version 6.00.8168.0 - Found in F:\Games\Mech Mercs Could not find 'msvcirtd.dll' amstream.dll - Version 6.05.01.0900 quartz.dll - Version 6.05.01.0902 Ir50_32.dll - Version R.5.10.15.2.55 dsound.dll - Version 5.3.0000000.900 dinput.dll - Version 5.1.2600.1106 d3dim.dll - Version 5.1.2600.0 ddraw.dll - Version 5.3.0000000.900 dplayx.dll - Version 5.3.0000000.903 Sound device 0 (Prefered device) (Current) - (HW Mixing Disabled) ============== Description : NVIDIAŽ nForce=3F Audio Driver file : nvapu.sys Driver size : 320,640 bytes Driver date : 14:02:00 Wednesday 3/3/2004 Attributes : Final Release Driver version : 6.14.0431.0 CERTIFIED : Yes EMULDRIVER : No CONTINUOUSRATE : Yes PRIMARYMONO : Yes PRIMARYSTEREO : Yes PRIMARY8BIT : Yes PRIMARY16BIT : Yes SECONDARYMONO : Yes SECONDARYSTEREO : Yes SECONDARY8BIT : Yes SECONDARY16BIT : Yes MinSecondarySampleRate : 200 MaxSecondarySampleRate : 100000 PrimaryBuffers : 1 MaxHwMixingAllBuffers : 64 MaxHwMixingStaticBuffers : 64 MaxHwMixingStreamingBuffers : 64 FreeHwMixingAllBuffers : 61 FreeHwMixingStaticBuffers : 61 FreeHwMixingStreamingBuffers: 61 MaxHw3DAllBuffers : 0 MaxHw3DStaticBuffers : 0 MaxHw3DStreamingBuffers : 0 FreeHw3DAllBuffers : 0 FreeHw3DStaticBuffers : 0 FreeHw3DStreamingBuffers : 0 TotalHwMemBytes : 0 FreeHwMemBytes : 0 MaxContigFreeHwMemBytes : 0 UnlockTransferRateHwBuffers : 0 PlayCpuOverheadSwBuffers : 0 Sound device 1 ============== Description : Modem #0 Line Playback (emulated) Driver file : waveout 1 Driver file data : Cannot find driver file CERTIFIED : No EMULDRIVER : No CONTINUOUSRATE : No PRIMARYMONO : No PRIMARYSTEREO : No PRIMARY8BIT : No PRIMARY16BIT : No SECONDARYMONO : No SECONDARYSTEREO : No SECONDARY8BIT : No SECONDARY16BIT : No MinSecondarySampleRate : 0 MaxSecondarySampleRate : 0 PrimaryBuffers : 0 MaxHwMixingAllBuffers : 0 MaxHwMixingStaticBuffers : 0 MaxHwMixingStreamingBuffers : 0 FreeHwMixingAllBuffers : 0 FreeHwMixingStaticBuffers : 0 FreeHwMixingStreamingBuffers: 0 MaxHw3DAllBuffers : 0 MaxHw3DStaticBuffers : 0 MaxHw3DStreamingBuffers : 0 FreeHw3DAllBuffers : 0 FreeHw3DStaticBuffers : 0 FreeHw3DStreamingBuffers : 0 TotalHwMemBytes : 0 FreeHwMemBytes : 0 MaxContigFreeHwMemBytes : 0 UnlockTransferRateHwBuffers : 0 PlayCpuOverheadSwBuffers : 0 Video device 0 ============== Description : NVIDIA GeForce4 MX 440 with AGP8X Company / Chipset : nVidia / Driver file : nv4_disp.dll Driver size : 4,274,560 bytes Driver date : 08:39:29 Tuesday 6/8/2004 Attributes : Final Release, Private Build Driver version : 6.14.10.5672 Version : 6.14.10.5672 Hardware ID : 10DE.0181 (Rev 162, Subsys 0x16110de) Video memory : 61,669,376 bytes (59 Meg) Card texture mem : 61,669,376 bytes (59 Meg) AGP texture memory : 65,011,711 bytes (62 Meg) FourCC modes : UYVY YUY2 YV12 YVU9 IF09 IV32 IV31 NV12 RAW8 NVN0 NVN1 NVN2 NVN3 NVN4 NVN5 NVX0 Texture formats : 555 1555 4444 565 0888 8888 FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) 8bit Z Buffer formats : 16 bit Z 24 bit Z (Z=32 (0xffffff00) Stencil=8 (0xff)) 16 bit modes : 512x384 640x400 640x480 720x480 720x576 800x600 848x480 1024x768 1152x864 1280x720 1280x768 1280x960 1280x1024 1360x768 1600x900 1600x1024 32 bit modes : 512x384 640x400 640x480 720x480 720x576 800x600 848x480 1024x768 1152x864 1280x720 1280x768 1280x960 1280x1024 1360x768 1600x900 1600x1024 CERTIFIED : No DRAWPRIMITIVES2 : Yes DRAWPRIMITIVES2EX : Yes DRAWPRIMTLVERTEX : Yes FLIPINTERVAL : Yes FLIPNOVSYNC : Yes NO2DDURING3DSCENE : No NONLOCALVIDMEM : Yes NOPAGELOCKREQUIRED : Yes CALIBRATE GAMMA : No PRIMARYGAMMA : Yes ZBuffer : 16 24 Render Depth : 16 32 Texture Size : 1x1 to 2048x2048 Maximum u,v coords : (for a 256*256 texture) 32.0 Guard Band Clipping: -100000000,-100000000 to 100000000,100000000 AlphaTest NotEqual : Yes Missing Src blend : Missing Dest blend : AGP Texture : Yes Texture Coords : 8 Blend Stages : 8 Max Textures : 2 Hardware T&L : Yes Vertex Blending : 2 Maximum Lights : 8 Clip Planes : 0 Blend Lightmap : Ok Blend Specularmap : Ok Blend Detail : Ok Linear vid memory : Yes SELECTARG1 : Yes SELECTARG2 : Yes ADD : Yes ADDSIGNED : Yes SUBTRACT : Yes MODULATE : Yes MODULATE2X : Yes MODULATE4X : Yes BLENDCURRENTALPHA : Yes BLENDDIFFUSEALPHA : Yes BLENDTEXTUREALPHA : Yes BUMPENVMAP : No BUMPENVMAPLUMINANCE: No DOTPRODUCT3 : Yes ANISOTROPY : Yes ANTIALIASSORTINDEP : Yes FOGTABLE : Yes FOGVERTEX : Yes FOGRANGE : Yes WFOG : Yes WBUFFER : Yes MIPMAPLODBIAS : Yes WBUFFER : Yes ZBUFFERLESSHSR : No MIPNEAREST : Yes LINEARMIPLINEAR : Yes DONOTSTRIPELEMENTS : Yes TEXTURE CLAMP : Yes TEXTURE BORDER : No TEXTURE MIRROR : Yes ALPHAGOURAUDBLEND : Yes SQUAREONLY : No COLORFLATMONO : Yes COLORGOURAUDMONO : Yes COLORFLATRGB : Yes COLORGOURAUDRGB : Yes SPECULARFLATRGB : Yes SPECULARGOURAUDRGB : No
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