Re: dumping call stack in c++
- From: "Paul Davis" <paul.davis@xxxxxxxxxxxxxxxxxxxxx>
- Date: Tue, 26 Apr 2005 13:46:05 +0000 (UTC)
Right well the target machine is using embedded win xp its not a straight
forward system to understand. It has many layers ( which handle the
hardware side...as in coin mechs and many other external devices ) before my
software gets run.
And as for machine crash, it is a complete lock up. I believe that somewhere
I am causing a serious exception..maybe a memory leak or something.. Tried
a bounds checker but with no luck..
If windows memory manager etc had been written correctly and the os was a
true multitasking system then this sort of thing could be avoided but as
windows is a very unstable platform crashes like this that result in total
lockup do happen :( it then becomes a major problem in finding such bugs.
"Guido Stercken-Sorrenti [MVP VC++]" <mspbn@xxxxxxxxxxxxxxxxxxxxx> wrote in
message news:uOkJ%23FmSFHA.3716@xxxxxxxxxxxxxxxxxxxxxxxx
>>> No this is not the case, If it was that easy I would have been doing
>>> that. The problem here is that the software is running on a target
>>> platform which will not allow for remote debugging.
>
> Well, what kind of target platform would that be? Since you're using VC
> .net, there are not so many choices...
>
>> Also I forgot to mention that the crash is terminal and crashes the
>> machine not just the software. This obviously would not even allow you
>> to view the code in the debugger :)
>
> What do you mean by "crashes the machine"? Does it just freeze up? Or are
> you getting a BSOD? Sorry, but I'm trying to understand, since you said
> you're using .net, and so I assume that the target platform must be some
> Win32 platform, where you usually have at least some way to obtain
> information about the location of a crash, which can then be evaluated
> with the help of a map file.
>
> --
> Guido Stercken-Sorrenti
> MVP - Visual Developer / Visual C++
>
>
>
.
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