Re: VS.NET Perfomance and speed question ( Comparing with C++ Apps)
From: Steve McLellan (sjm.NOSPAM)
Date: 06/28/04
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Date: Mon, 28 Jun 2004 18:35:42 +0100
http://www.codeproject.com/managedcpp/Quake2.asp
"guy" <guy@discussions.microsoft.com> wrote in message
news:DAD82F94-D43D-42FA-8100-26A37045D4C8@microsoft.com...
> I may be wrong but I thought i heard that quake or doom (i am not into
games) was rewritten in managed code as an experiment(!) and that it ran
approx 90% the speed of the original.
>
> guy
>
> "HerrLucifer" wrote:
>
> > I am each day becoming more and more addicted to the new .Net
> > framework because of its cool RAD facilities. However, performance and
> > speed is extremely important for my application development. I have
> > done many various tests to compare the performance speed of
> > applications written in C++ 6.0 V.S. the same ones in VB.Net or
> > VC#.Net . The result were quiet the same( i am not sure if i have go
> > the right path!). But I know C++ exe files use "KERNEL32.DLL" directly
> > while .Net exe files are first taken in by "MSCOREE.DLL", which in
> > itself depends on "KERNEL32.DLL and "ADVAPI32.DLL", and then they are
> > executed.
> >
> > I need you expert guys out there help me more on this issue.
> > eg: Is .Net really suitable for making 3D games? or such applications
> > which really
> > consume CPUs.
> > (Also, comparing applications load time, I think C++ ones are always
> > the winners)
> >
> > ---
> > Best Regards
> > Herr Lucifer
> >
> >
> >
> >
> >
> >
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