RE: VS.NET Perfomance and speed question ( Comparing with C++ Apps)

From: guy (guy_at_discussions.microsoft.com)
Date: 06/22/04


Date: Tue, 22 Jun 2004 00:10:01 -0700

I may be wrong but I thought i heard that quake or doom (i am not into games) was rewritten in managed code as an experiment(!) and that it ran approx 90% the speed of the original.

guy

"HerrLucifer" wrote:

> I am each day becoming more and more addicted to the new .Net
> framework because of its cool RAD facilities. However, performance and
> speed is extremely important for my application development. I have
> done many various tests to compare the performance speed of
> applications written in C++ 6.0 V.S. the same ones in VB.Net or
> VC#.Net . The result were quiet the same( i am not sure if i have go
> the right path!). But I know C++ exe files use "KERNEL32.DLL" directly
> while .Net exe files are first taken in by "MSCOREE.DLL", which in
> itself depends on "KERNEL32.DLL and "ADVAPI32.DLL", and then they are
> executed.
>
> I need you expert guys out there help me more on this issue.
> eg: Is .Net really suitable for making 3D games? or such applications
> which really
> consume CPUs.
> (Also, comparing applications load time, I think C++ ones are always
> the winners)
>
> ---
> Best Regards
> Herr Lucifer
>
>
>
>
>
>



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