Re: Use of debugging symbol server
- From: "George" <JungleGeorge@xxxxxxxxxxxxxxxx>
- Date: Mon, 12 Mar 2007 09:04:19 -0500
Jeffrey,
Thank you for the information. This seems really relevant to my problem. All
the links will probably keep me busy for awhile.
Thanks guys!
George
""Jeffrey Tan[MSFT]"" <jetan@xxxxxxxxxxxxxxxxxxxx> wrote in message
news:B8wWK9EZHHA.544@xxxxxxxxxxxxxxxxxxxxxxxxx
Hi George,
Since you need to debug multiple versions of your applications, it would
be
efficient for you to create an symbol store/server for your own products.
Once you have both the symbol server for your own products and the
Microsoft public symbol server, VS debugger would be smart enough to look
up the correct symbols for various modules. Also, it would be helpful to
setup the source code server if you need source-level debugging.
In addition to Scot's reply, I would add another good site and articles:
"Minidumps and matching modules"
http://www.debuginfo.com/articles/matchmodules.html
This article talks about the module binaries search issue for the
minidump.
It also introduces a cool ModuleRescue to help us debug the minidump if no
binaries are available. This site is also contains really cool information
for debugging.
Another one is written by Microsoft Visual Studio developer "Andy
Pennell",
although it is written for VS.net2003:
"Post-Mortem Debugging Your Application with Minidumps and Visual Studio
NET"
http://www.codeproject.com/debug/postmortemdebug_standalone1.asp
Finally, the most complete document regarding symbol server, source server
is the windbg help document(VS debugger leverages the windbg's dbghelp.dll
to implement the symbol handler function). You may download the windbg
from
the link below:
http://www.microsoft.com/whdc/devtools/debugging/default.mspx
Hope this helps.
Best regards,
Jeffrey Tan
Microsoft Online Community Support
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