Re: A dungeon generator ... rooms will not fit in the map, so your algorithm will fail.... each level has 16 possible starting templates.... (rec.games.roguelike.development)
Re: one sentence proof of 4 Color Mapping Problem; direct method ... for you to determine whether you can color this map with THREE ... So an algorithm for this machine would look ... building the algorithm in P to solve the NP-complete problems,... Perhaps the equivalency is the idea that Eucl geom is what is ... (sci.math)
Re: A dungeon generator ... then it automatically turns in the former kind of algorithm.... If it fails to generate a map... rooms, then after a hundred more fails, five rooms, etc. ... each level has 16 possible starting templates.... (rec.games.roguelike.development)
A Random Town Generation Algorithm ... I have implemented a random town generation algorithm algorithm.... Pick a random point close to the centre of the map.... And do the same for each of the new rectangles created by this until you've reached a minimum size. ... Ideally all these new created subdivisions should be stored in some list. ... (rec.games.roguelike.development)
Re: Precise Permissive Field of View: Request for comments ... that convinced me to use it as a default FOV algorithm in RoguelikeLib:) ... The interface is not yet very swapable, I will work on it with a new version. ...map data structure, it should have a map interface (not necessarily ... (rec.games.roguelike.development)