Re: Dialog size in pixel
- From: Joseph M. Newcomer <newcomer@xxxxxxxxxxxx>
- Date: Wed, 25 Jun 2008 00:34:45 -0400
"Total flaming disaster" is an understatement.
Even in CE, it isn't a viable approach. Each of my three (dead) palmtops uses a different
screen size in pixels. [I can't get one to last two years, so I gave up using them. They
all come with one-year warranties, and I think that's for a good reason]
I already related the story where a client had a fancy bitmap background designed for
640x480 and didn't work at all well in 800x600. I actually spend a fair amount of effort
building resizable dialogs if there is any kind of display (listbox, list control, bitmap,
etc.) so the user can maximize the amount of information displayed. This applies to
dialog-based apps, modal dialogs and modeless dialogs.
joe
On Fri, 20 Jun 2008 22:28:23 -0700, "Mihai N." <nmihai_year_2000@xxxxxxxxx> wrote:
Joseph M. Newcomer [MVP]Hi, I'm programming an application for Windows CE.
I have to draw/set a bitmap as background of my dialog.
This is like a skinned application. For that, I need to set the dialog size
to 340x234 "pixels" and not"Base unit" like resource do.
I would not use such an application.
It will waste most of my 640x480 screen.
Having fixed pixel size dialogs is really bad user experience.
email: newcomer@xxxxxxxxxxxx
Web: http://www.flounder.com
MVP Tips: http://www.flounder.com/mvp_tips.htm
.
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