Re: Can't read CString after serialization



The problem was, it was not the time to build steam engines. We built an excellent steam
engine, and no one cared. By the time anyone cared, a group of amateur language designers
created XML (the DTD syntax proves that they knew nothing about language design; in a
rational world, the DTD syntax would be expressed in XML!)
joe

On Tue, 11 Mar 2008 13:48:05 -0500, "BobF" <rNfOrSePeAzMe@xxxxxxxxxxx> wrote:

Joe, that -was- XML. It was just an older version with a different name and
the spec was chiseled into a stone tablet instead of printed on paper.

:-)))



"Joseph M. Newcomer" <newcomer@xxxxxxxxxxxx> wrote in message
news:bpedt3195v7nk2c453f4vc8egsn3h5riop@xxxxxxxxxx
Prior to XML, we loved "tagged binary" format. In tagged-binary, you
would write out a
block which had a <type,length> pair, then each field had a <field-tag,
length> pair. The
nice thing was that it was backward-compatible without much effort, for
certain kinds of
backward-compatibility. Two approaches could be used (and the same
applies to XML): throw
away any tag you don't recognize (loses information), silently (pop up a
warning that a
newer version file is being read; upon save, pop up a warning that
information has been
discarded, do you want to overwrite, but no popups during read).
Alternatively, keep a
list of the unknown tags and write out verbatim on output (might work,
depends on what
info is in the tags). In the latter case, a header bit says that the file
had been
processed by an earlier version, and the newer version knew whether or not
it could trust
certain values, or if they had to be recomputed, discarded, etc.

The nice thing about tagged binary was that you could easily write a
simple program to
parse the file and show it (for example, a columnar display of tag id, tag
value in
decimal and hex, etc.). We could write out complex structures because we
used a technique
similar to based pointers, writing pointers out as relative offsets. If
the target had
not been written out, a set of fixup blocks were appended to the end of
the file and what
was stored was a flagged value that said "I'm a fixup reference" or "I'm a
real offset".
We built huge systems using these techniques. I specified this technique
back in 1977,
and it was ultimately used in our IDL system [Nestor, Newcomer, et al.,
"IDL: The Language
and its Implementation", Prentice-Hall, 1989].
joe

On Tue, 11 Mar 2008 08:09:50 -0700, "Tom Serface"
<tom.nospam@xxxxxxxxxxxxx> wrote:

Oen of the biggest problem is similar to what OP is experiencing. It is
just too hard to read the resulting file so debugging it is very
difficult.
If you don't want to use XML (perhaps too much overhead) even doing a
binary
file with a format you know is better since you can open the file in
binary
mode in VS and check it out. The serialized file structure was always
difficult for me to use especially when adding new items for future
releases. OK, I'll stop preaching now.

Tom

"Giovanni Dicanio" <giovanni.dicanio@xxxxxxxxxxx> wrote in message
news:ObKaEr1gIHA.4396@xxxxxxxxxxxxxxxxxxxxxxx

"Tom Serface" <tom.nospam@xxxxxxxxxxxxx> ha scritto nel messaggio
news:4C5C98CB-BE7E-4A22-9B81-2085E04C6046@xxxxxxxxxxxxxxxx

These kinds of problems are why I typically don't use serializing any
more. I like to use XML
[...]

Hi Tom,

I do agree with you.

The serialization mechanism of MFC template containers like CArchive is
not good IMHO; for example, I don't like very much the fact that we
should
define global helper functions template specializations for the
particular
type to serialize.

G


Joseph M. Newcomer [MVP]
email: newcomer@xxxxxxxxxxxx
Web: http://www.flounder.com
MVP Tips: http://www.flounder.com/mvp_tips.htm

Joseph M. Newcomer [MVP]
email: newcomer@xxxxxxxxxxxx
Web: http://www.flounder.com
MVP Tips: http://www.flounder.com/mvp_tips.htm
.



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