Re: Steps in displaying a UTF-16 BMP value using TextOutW() ???

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"Joseph M. Newcomer" <newcomer@xxxxxxxxxxxx> wrote in
message news:ftc3k3tc80asr343s8a6h98dmfk5svairq@xxxxxxxxxx
I don't think these actually apply. All I do is GetLogFont
of the current font, whatever
it is, change the face name to Arial Unicode MS, and
CreateFontIndirect. As you can see
from the LocaleExplorer, I get the entire set of
characters in that font.
joe


You still have to specify a CharSet don't you?

On Mon, 19 Nov 2007 09:38:22 -0600, "Peter Olcott"
<NoSpam@xxxxxxxxxxxxx> wrote:

Assuming that the typeface represents the character in
question, exactly what additional steps are required to
display a character glyph that is within the Basic
Multi-lingual Plane? Do I have to select a specific
CharSet
that differs depending upon the BMP value?

lfCharSet
Specifies the character set. The following values are
predefined:
ANSI_CHARSET
BALTIC_CHARSET
CHINESEBIG5_CHARSET
DEFAULT_CHARSET
EASTEUROPE_CHARSET
GB2312_CHARSET
GREEK_CHARSET
HANGUL_CHARSET
MAC_CHARSET
OEM_CHARSET
RUSSIAN_CHARSET
SHIFTJIS_CHARSET
SYMBOL_CHARSET
TURKISH_CHARSET

Joseph M. Newcomer [MVP]
email: newcomer@xxxxxxxxxxxx
Web: http://www.flounder.com
MVP Tips: http://www.flounder.com/mvp_tips.htm


.



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