Mouse events

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I am working on a 3D model viewer using MFC. I want to set a variable -
'renderMode' to GL_SELECT whenever my mouse is moving(only moving not
dragging) over the client area of window, and to GL_RENDER when the
mouse is either dragging in client area or is in the non client area of
my window. How could I achieve it, I mean what code should go in which
event handler?

.



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