Re: Anti-Grain Geometry - 2D Rendering Library

From: stefkeB (stefkeB_at_hotmail.com)
Date: 05/24/04

  • Next message: Janiv Ratson: "Need help, badly - MDI and MDI"
    Date: Mon, 24 May 2004 10:23:50 +0200
    
    

    Don't know what the link is with MFC or DocView, but the library looks nice.

     --- stefkeB ---

    "Maxim Shemanarev" <mcseemagg@yahoo.com> wrote in message
    news:941f5f44.0404281937.56377136@posting.google.com...
    > Hi,
    >
    > I'd like to announce my project called Anti-Grain Geometry.
    > http://www.antigrain.com
    >
    > Anti-Grain Geometry (AGG) is an Open Source, free of charge graphic
    > library, written in industrially standard C++. The terms and conditions of
    > use are very simple and described on the License page.
    >
    > AGG doesn't depend on any graphic API or technology. Basically, you can
    > think
    > of AGG as of a rendering engine that produces pixel images in memory from
    > some vectorial data. But of course, AGG can do much more than that.
    > The ideas and the philosophy of AGG are:
    >
    > - Anti-Aliasing.
    > - Subpixel Accuracy.
    > - The highest possible quality.
    > - High performance.
    > - Platform independence and compatibility.
    > - Flexibility and extensibility.
    > - Lightweight design.
    > - Reliability and stability (including numerical stability).
    >
    > Below there are some key features (but not all of them):
    >
    > - Rendering of arbitrary polygons with Anti-Aliasing and Subpixel
    > Accuracy.
    > - Gradients and Gouraud Shading.
    > - Fast filtered image affine transformations, including many
    > interpolation filters (bilinear, bicubic, spline16,
    > spline36,sinc, Blackman).
    > - Strokes with different types of line joins and line caps.
    > - Dashed line generator.
    > - Markers, such as arrowheads/arrowtails.
    > - Fast vectorial polygon clipping to a rectangle.
    > - Low-level clipping to multiple rectangular regions.
    > - Alpha-Masking.
    > - A new, fast Anti-Alias line algorithm.
    > - Using arbitrary images as line patterns.
    > - Rendering in separate color channels.
    > - Perspective and bilinear transformations of vector and image
    > data.
    > - Boolean polygon operations (and, or, xor, sub) based on Alan
    > Murta's General Polygon Clipper.
    >
    > Anti-Grain Geometry contains many interactive Demo examples that are
    > platform independent too, and use a simple platform_support class that
    > currently has two implementations, for Win32 API and X11 (no Motiff, no
    > other dependencies, just basic X11). One of the examples is an SVG Viewer.
    >
    > For more information look at http://www.antigrain.com : News, Screenshots,
    > Demo, Documentation, Download.
    >
    > Currently I'm working on the documentation and new algorithms.
    >
    > McSeem


  • Next message: Janiv Ratson: "Need help, badly - MDI and MDI"

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