Re: "stop debugging" versus OnOK




Alexander Grigoriev wrote:
This means the driver you're using (video capture?) is not handilng IRP
cancellation correctly. I'd advise to change your hardware provider or have
them fix the driver.


Alexander - do you mean that after the hard kill the buffer does get
cleaned up by SDK, but the video hardware still tries to write to the
memory? How nice. I do close the connection with the video hardware in
a soft kill. But the sofkill is not always possible (my app hangs here
and there, for other reasons). I found that a hard kill (Stop debuggin)
while the video is being written in the memory causes a blue screen
with a 100% certainty. Takes a minute. Takes longer if the frame size
in the video gets smaller.

.



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