DirectX Book



Hello !
I want to buy a book for learning DirectX and advices would be appreciated
since there are so much on the market !

I work on 3D professionnal applications, for advanced simulations in 3D. I
would need chapters on Basics DirectX programming since I am new in DirectX,
but I will also need to use vertex and pixel shaders for special effects.
The topics I would like to find are:

-Direct3D basics :
-runtime modeling,
-texturing,
-3D texturing (U,V,W),
-lighting,
-cameras,
-transformations...

-Shaders and effects :
-shading langage
-Vertex shaders
-Pixel shaders
-Volumetric fog
-Fur effects

Thank you very much in advance.


.



Relevant Pages

  • Re: DirectShow with GPGPU...
    ... shaders' in a DirectShow filter, ... shaders' in real-time. ... So with still images or a usb/firewire ... the directx code) so that's not really an argument to use unmanaged code I ...
    (microsoft.public.win32.programmer.directx.video)
  • Re: Determining which skinning Method to use
    ... > DirectX to test if it should use software,non-indexed, indexed, ... It's best to use vertex shaders for skinning. ... Search msdn.microsoft.com and you'll find some articles about skinning ...
    (microsoft.public.win32.programmer.directx.graphics)
  • Re: Game problems on Vista x64
    ... Another big difference is if you are using directx 10 shaders which were ... This will be putting a big strain on your graphics ...
    (microsoft.public.windows.vista.games)
  • Re: Split tiff and stamp string (GDI+ or DX)
    ... DirectX would benefit me in my situation. ... multi-page tiffs to stamped single- or multi-page tiffs. ... target is Intel) IPP libraries is very efficient, and worst case you can do ... You could speed this up mightily using a shaders in DirectX/OpenGL, ...
    (microsoft.public.win32.programmer.directx.graphics)
  • Need DirectX Book advice
    ... since there are so much on the market! ... would need chapters on Basics DirectX programming since I am new in DirectX, ... but I will also need to use vertex and pixel shaders for special effects. ...
    (microsoft.public.win32.programmer.directx.graphics)

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