Hello !
I want to buy a book for learning DirectX and advices would be appreciated
since there are so much on the market !
I work on 3D professionnal applications, for advanced simulations in 3D. I
would need chapters on Basics DirectX programming since I am new in DirectX,
but I will also need to use vertex and pixel shaders for special effects.
The topics I would like to find are:
Re: DirectShow with GPGPU... ... shaders' in a DirectShow filter,...shaders' in real-time. ... So with still images or a usb/firewire ... the directx code) so that's not really an argument to use unmanaged code I ... (microsoft.public.win32.programmer.directx.video)
Re: Determining which skinning Method to use ... > DirectX to test if it should use software,non-indexed, indexed, ... It's best to use vertex shaders for skinning.... Search msdn.microsoft.com and you'll find some articles about skinning ... (microsoft.public.win32.programmer.directx.graphics)
Re: Game problems on Vista x64 ... Another big difference is if you are using directx 10 shaders which were ... This will be putting a big strain on your graphics... (microsoft.public.windows.vista.games)
Re: Split tiff and stamp string (GDI+ or DX) ...DirectX would benefit me in my situation. ...multi-page tiffs to stamped single- or multi-page tiffs. ... target is Intel) IPP libraries is very efficient, and worst case you can do ... You could speed this up mightily using a shaders in DirectX/OpenGL, ... (microsoft.public.win32.programmer.directx.graphics)
Need DirectX Book advice ... since there are so much on the market!... would need chapters on Basics DirectX programming since I am new in DirectX, ... but I will also need to use vertex and pixel shaders for special effects. ... (microsoft.public.win32.programmer.directx.graphics)