2D graphics & speed quest



Hello group,

I wrote a marine software with vector charts. The charts are made of
polygons, lines and points. Polygons and lines each have a bounding box to
determine if they are in the viewing screen or not.

My question is: would I gain in speed display by using DirectX or OpenGL
rather than VB6 alone and some APIs like Polypolygon ?

Thank you

Jacquelin Hardy


.



Relevant Pages

  • Re: 2D graphics & speed quest
    ... I wrote a marine software with vector charts. ... Polygons and lines each have a bounding box to ...
    (microsoft.public.vb.general.discussion)
  • Re: 2D graphics & speed quest
    ... I wrote a marine software with vector charts. ... Polygons and lines each have a bounding box to ... would I gain in speed display by using DirectX or OpenGL ... If future upgrades are of any concern then select either DirectX or OpenGL. ...
    (microsoft.public.vb.general.discussion)
  • Re: polygons question
    ... I suppose I can ignore polygons out of my poly's ... bounding box, so after this check I only got few dosens max to test. ... Prev by Date: ...
    (comp.theory)
  • Re: 2D graphics & speed quest
    ... Polygons and lines each have a bounding box to ... In most cases, yes, these APIs use dedicated graphics hardware rather than ...
    (microsoft.public.vb.general.discussion)
  • Re: polygons question
    ... > ignore polygons out of my poly's ... > bounding box ... would it be faster/slower to ignore polygons with ... vertexes out of my polygon itself? ...
    (comp.theory)

Quantcast