Re: How do I dig a memory value out?




"Larry Serflaten" <serflaten@xxxxxxxxxxxxxx> wrote in message
news:uNEx4PvtFHA.460@xxxxxxxxxxxxxxxxxxxxxxx
>
> "Ralph" <nt_consulting64@xxxxxxxxx> wrote
>
> > The 800 came with Atari-BASIC, but I bought Microsoft BASIC so my wife's
> > programs would be more compatible with her school work - don't really
> > remember the differences. The only C compiler I could find at the time
was
> > "Deep Blue C". The Atari keyboard was missing several characters, so I
> > remember using a ton of trigraphs. Did you have the "Monkey Wrench"
module?
>
> I vaugely remember the name, but I never used it. For debugging I used
the
> Black Box which would allow examinination of memory at the push of a
button.
> (plus many other features)
>
> http://www.myatari.net/issues/oct2001/blackbox.htm
>
> For me the Action! language hit the 'sweet spot' between a higher level
language
> and complete machine level control. It was a sort of cross between Pascal
and C
> that would compile to machine code. It had all the basic control
structures of a
> higher level language (If/Then, For/Next, ect.) plus a few common data
types
> and pointers, including its own rendition of a user defined type. Unlike
the USR
> command in BASIC, hand tweeked machine code was entered directly in the
> editor and was called just like any other procedure or function.
>
> http://www.nationmaster.com/encyclopedia/Action-programming-language
>
> Thats the language I used to write "the best version of Solitaire on the
Atari 8-bit"
> http://www.geocities.com/flynnwins/ocgs/issue10/newatari.html
> (unsolicited review)
>
>
> > That's how I learned about compilers and machine code - that stupid
little
> > compiler and Monkey Wrench. I remember building a little kit from a
magazine
> > that attached to the Atari's output. It only had a couple of leds on it.
But
> > I can remember like yesterday - the absolute thrill of turning those
little
> > lights on and off. <g>
>
> A friend of mine who was working with lasers, (and also had an Atari)
decided
> he could build a controller for mirrors mounted on motors and interface
that with
> his Atari for a home built laser light show. He did the hardware, while I
did the
> the software, and not surprizingly, it worked pretty good! We used the
joystick
> ports for communication (they are read/write ports). I created an editor
and
> player and so forth, enough to do some interesting art and animations, but
it
> lacked music syncronization which is a big part of the commercial
shows....
>
> > I tried buying an ST when they came out, but they were scarce. I got
tired
> > of waiting and ended up getting an AT&T 68000. Still have most of it in
> > boxes around here. Just never had the desire to throw it out.
>
> Yeah, I still have a 130XE all wired up and ready to go in case I get hit
with
> a desire for another round of M.U.L.E or any of those early arcade style
games!
> While programming and playing the games was fun, I really enjoyed the
community
> experience that was present wherever I went. User groups were what kept
me
> in it so long, gathering together with like-minded folk, talking about new
hardware
> and software, etc... The St. Paul Atari Computer Enthusiasts (S.P.A.C.E.)
group
> still meets every month! (http://space.atari.org)
>
> ;-)
> LFS

Action! Now there is a name from the past. I never worked with it, but I
think Antics was very high on it at the time. Never did write anything major
on the Atari, as I had a 'real' job at the time. At work I didn't dare
mention I played with an Atari. <g>

My daughter was still small and I bought her Turtle Logo, naturally she was
just too young, but I became totally engrossed in the damn thing.

To this day I rank as one of the best programs I ever saw, for elegance,
utility, and simplicity of performance (and one that I was most jealous of
because I could not have written myself) was an editor written by a 12 year
old in Turtle Logo. Someone brought it into a user group meeting. The rest
of the meeting was spent stealing the code. <g>

The user group I belonged to back then in Houston Tx, disbanded rather
quickly after one of the club officers was caught au natural with another
club official's wife. It seemed everyone took sides in the matter.

-ralph


.



Relevant Pages

  • Re: MSIL or Bytecode taught instead of ASM
    ... efforts of the "high level language" communities, ... spent learning any given assembler or assembly language. ... said IL (unlike the basic architecture). ... traditional VM (the high or low-levelness between bytecode and machine code ...
    (comp.programming)
  • Re: How do I dig a memory value out?
    ... The only C compiler I could find at the time was ... The Atari keyboard was missing several characters, ... higher level language plus a few common data types ... hand tweeked machine code was entered directly in the ...
    (microsoft.public.vb.general.discussion)
  • Re: Universal Computer Truths
    ... language like Forth or C or Lisp or Ruby or Python or *whatever*, ... that what is being done in assembly (and/or machine code) is correct for the ... A simple example is how different compilers implement x86 instructions for ... You don't even know that the assembler is producing the ...
    (comp.lang.forth)
  • Re: Is Procedural Paradigm a basis of OO Paradigm?
    ... Now a given language may allow for such, ... I don't know machine code so I cannot be sure. ... But it is saying that the a specific program under a specific mapping ... roman numerals equivalent to mathematical sentences written in arabic ...
    (comp.object)
  • Re: method calls faster than a loop?
    ... When you start talking about machine code, you're no longer talking about just the programming language, but also the compiler and Virtual Machines as well. ... More specifically, there's theoretically no reason why you couldn't write a compiler that takes C source code and emits Java bytecode, or which takes Java source code and emits native Win32/x86 executables. ...
    (comp.lang.java.programmer)