Re: Calculating bandwidth Requirements

Tech-Archive recommends: Speed Up your PC by fixing your registry



Hi,

Your bandwidth requirements are dictated by the bitrates of your content
times the number of clients you want to have simultaneously connected.

To work backwards, a T1 is roughly 1536k. Divide this by the bitrate of your
content.

For instance, if your video stream is a 256k bitrate, then the maximum
number of clients you could support is 6. If you have a 64k audio file, then
the maximum clients you could have simultaneously is 24.

If you want to guarantee a minimum number of clients for each piece of
content, you would need to create 2 publishing points, and limit the number
of connections.

For example, using the 256k video bitrate, and the 64k audio bitrate:
If you want to guarantee at least 4 simultaneous users for each:

Publishing point: /video/
connection limit: 5 (5x256=1280k)

Publishing point: /audio/
connection limit: unlimited

This would guarantee at least 256k (4 audio connections) for your audio
point - and up to the full bandwidth if no one is viewing video (up to 24
connections). It also limits your simultaneous video users to 5.

Thanks,
Bill


"Bad Beagle" <badbeagle@xxxxxxx> wrote in message
news:eZ3V7WCRFHA.2736@xxxxxxxxxxxxxxxxxxxxxxx
>I currently have a Windows 2003 Server - 1.5 GB RAM, Xeon 3.06 GHz
>processor. This servers sits in my DMZ and I am streaming 1 video stream
>and 1 audio stream. I currently have the limits set to 110 players and
>30000 kbps bandwidth. Can someone please tell me how to calculate the
>bandwidth requirements so that I make the best use of my available
>bandwidth? My internet feed is a T1. At this point I cannot use
>multicast.
>


.



Relevant Pages

  • sockets, closing and TIME_WAIT
    ... During heavy load the server can't follow anymore because the sockets ... my server should be able to handle 10 clients connecting ... This gets a free position in the array of connections, ...
    (comp.unix.programmer)
  • Re: MsgCommunicator v.2.00: Instant Messenger SDK, now with databases support
    ... expect persistent connections. ... they will wait for the server to pick them up. ... your Clients can stay "off-line" for about 30 minutes before they have to ... requests *simultaneously*. ...
    (borland.public.delphi.thirdpartytools.general)
  • Re: Accepting external sendmail on 2.0.2
    ... > on a network node capable of doing graphics, ... I really like running remote clients on a local server, ... that these listeners are not accepting external connections by default, ... viusing a MTA for sending email about lost files to local ...
    (comp.unix.bsd.netbsd.misc)
  • Re: Access 2007->SQL Server2005 "connection was forcibly closed",G
    ... connections need to be returned to the pool to be ... Enterprise version of SQL Server 2000. ... server user login to be sure that it is not mixed with other running clients). ... Every new client opens again 30 connections if I open 30 tables ...
    (microsoft.public.sqlserver.connect)
  • Re: Asynchronous Sockets and the I/O Completion Port Model
    ... > I'm looking to build a TCP based service that will listen for connections ... > It will handle XML messages that are sent by connected clients, ... and point out that the .NET Socket class when used on NT-based ...
    (microsoft.public.dotnet.languages.csharp)