Re: Live event streaming hangs and delays - increasing WMS buffers

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You'll need to do some digging to find out why the stream going to WMS is
failing. It could be packet loss, high latency, excessive network traffic, not
enough bandwidth, etc. You could also look into implementing QoS for your
streams if it's a traffic issue.

"Stas" <Stas@xxxxxxxxxxxxxxxxxxxxxxxxx> wrote in message
news:5BB9FFD5-C2A8-4D54-8D80-F564A202975D@xxxxxxxxxxxxxxxx
Hi Mike.

Sorry for delay in reply, took me some time to check this.

Indeed the buffering happens on the server too, and the content reception
drops there to ~76Kbps as well. It happens there less frequently, but still
happens.

Any idea what can be done to improve the streaming and prevent these buffers
and reception speeds drops from happening?

Thanks,
Stas.

"Mike Lowery" wrote:


"Stas" <Stas@xxxxxxxxxxxxxxxxxxxxxxxxx> wrote in message
news:B4A5B3D6-DA51-4ADB-AF75-D78C01874DC3@xxxxxxxxxxxxxxxx
Are you sure your
network can handle the bandwidth? (150Kbps * number of listeners.)

Yes, there is a limited number of viewers (~10-20), and plenty of
bandwidth.
The server is also very close (~7-8 ms of ping).

The problem is most probably in the source, which is a remote PC pushing
video over slow (256 Kbps) line. Since the delays happening in different
times on different computers, I assumed that players basically consume the
video data before the buffer fills up, and by increasing these buffers the
problem can be resolved.

So what happens if you try to watch this remote video on the server itself?
If
it's not clean there it'll never be clean after the server.

Now, there is an "enable buffer" option for a publish point, which
unfortunately doesn't let to set the buffer's size. Any idea how this
option
can be increased?

Don't believe it can be. The buffer you might try increasing is WMP's on the
clients.





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