Broadcasting using WME SDK
- From: "Michael S. Potter" <Michael S. Potter@xxxxxxxxxxxxxxxxxxxxxxxxx>
- Date: Thu, 26 May 2005 09:11:05 -0700
Hi everyone. I'm sorry if this is a basic question or if it's been asked
before, but I couldn't find anything on my topic. I am creating an
application that uses the Windows Media Encoder 9 SDK to capture the screen
and save the output to a file -- a basic procedure. This works fine. However,
I'm also plugged into a certain API to allow the data to instead be broadcast
to other users of the program instead of saving it to the file. In other
words, the "presenter" can do anything on the screen and broadcast that data
to other users of the program who can view the screen capture on their
computer. However, the result is very slow and inefficient using our current
method (DirectX). Thus, I want to be able to use the Windows Media Encoder 9
SDK to broadcast. The SDK documentation only states how to set the encoder
objects to broadcast mode. It doesn't really say how to use the API to
capture and process the transmissions within an application. Do I need to
somehow integrate a Windows Media Player object in my application to receive
the data? Basically, once I send the data, how do I incorporate the
transmissions directly into my applications?
Thanks for the help,
Michael Potter
.
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