Re: firewall between game servers and clients
- From: fairchild <echovoice@xxxxxxxxx>
- Date: Sun, 16 Sep 2007 08:04:41 -0000
On Sep 14, 2:39 pm, "Phillip Windell" <philwind...@xxxxxxxxxxx> wrote:
"fairchild" <echovo...@xxxxxxxxx> wrote in message
news:1189804330.051206.79210@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
What i want to do is have a firewall between the gamers and the game
servers... i want to do this to restrict traffic based on protocols,
ports ect and prevent attacks on the game servers.... (all traffic is
on the local network, but i guess i could set the game servers to be
external....) my question is: is isa overkill?
The Gaming software is not written to work over Proxy Based Firewall and is
still a problem over NAT based Firewalls. It doesn't matter what game it is
or who wrote it,...it is the same story
The Traffic Profile generated by the Gaming software is not designed to work
over a firewall. Again, it doesn't matter what game it is or who wrote
it,...it is the same story. Even if they claim it is capable,...look at what
all they are actually telling you to do,...it will prove my point.
They all use a massive amount of Ports, and worse yet they are usually
*random* numbers within a range so there is no good way to monitor the
Traffic Profile's needs. And again, it doesn't matter what game it is or
who wrote it,...it is the same story.
create a bottleneck in the network, can i have 4 or 6 or 8 nics in the
system each pair running traffic in and out
No you cannot. Multiple Nics do *not* load balance and work that way
without a special setup called Nic Teaming. I don't think you realize how
difficult it would be to truely overload a Gigabit nic or even a 100mbps Nic
for that matter. These Games all are optimized to run over slow Internet
speeds. Overloading the LAN Nics just ain't gonna happen. If it ever
did,...use Nic Teaming.
or is it the processor/mem that creates that bottleneck in the machine...
There is a reasonable chance of that happening. This is probably the most
likey "real" threat you face.
i want to filter traffic and detect attacks or malicious activity
What attacks? It's on a local LAN. The chance is greater that someone will
snag a foot in a cable and rip something apart than you ever getting
"hacked". Besides that the primary means of security rests on the server
that is being attacked,..not sticking a firewall in the middle of things.
You would have to expose the server to run the games,...they would attack
what you expose,...meaning they would attack by looking for flaws in the
Gaming software. If there are flaws in the software then "everyone" will
know about it as soon as it is dicovered. There is nothing that a Firewall
can do to prevent that.
However if it just runs over a LAN, no one is going to have access to it
except people you let into your LAN anyway.
--
Phillip Windellwww.wandtv.com
The views expressed, are my own and not those of my employer, or Microsoft,
or anyone else associated with me, including my cats.
-----------------------------------------------------
Understanding the ISA 2004 Access Rule Processinghttp://www.isaserver.org/articles/ISA2004_AccessRules.html
Troubleshooting Client Authentication on Access Rules in ISA Server 2004http://download.microsoft.com/download/9/1/8/918ed2d3-71d0-40ed-8e6d-...
Microsoft Internet Security & Acceleration Server: Partnershttp://www.microsoft.com/isaserver/partners/default.asp
Microsoft ISA Server Partners: Partner Hardware Solutionshttp://www.microsoft.com/forefront/edgesecurity/partners/hardwarepart...
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ok thanks for the excellent info... i guess what i am looking for is
ways to block 2 things, useless traffic and malicious traffic... we
have had issues before with users running ping attacks, arp spoofing
poison attacks and so on.... so what i need is some sort of monitoring
firewall that can monitor traffic and check for malicious activity...
all on the lan
so can i have the isa firewall between the game servers or can it run
in parallel and just monitor traffic and alert admins when something
is going on... i would much rather prevent it but monitoring only
would be nice as well, i just dont want a bottleneck
.
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