Re: The way for a 3D game to retrieve the position of mouse?
- From: "Jimmy S." <nosp@xxxxx>
- Date: Thu, 15 Jun 2006 12:00:37 -0400
Hi Sonic,
You should also post this question to the DirectX newsgroups
on this server if you haven't already. :-)
--
Cheers, *Windows_XP_MVP_Shell/User*
Jimmy S. http://mvp.support.microsoft.com
Visit my MSN Games and Windows Gaming Help Site: www.msce.mvps.org
MS Games Help and Support Center: http://support.microsoft.com/?pr=gms
My advice is donated "AS IS" without warranty; nor do I confer any rights.
_________________________________________________________
Sonic Wrote:
=================
| Are there some special way we seldom use for the 3D games to retrieve
| the position of the mouse? I know the Underground1 use the DirectInput8
| to retrieve the data of mouse and keyboard(GetDeviceData() for the
| keyboard,and GetDeviceState() for the mouse) , the Underground2 use the
| the DirectInput8 to retrieve the data of keyboard and the click of
| mouse (GetDeviceData() for the keyboard,and GetDeviceState() for the
| mouse) .But what is the way the Underground2 used to retrieve the
| mouse's position?
.
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