Re: DirectPlay troubleshooting

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*Dis*able on the router, will do. Does this mean I should also
remove/disable UPnP on the computers themselves, or should I leave them as-is
with respect to UPnP for now?
Sudz


"Jimmy S." wrote:

> Hi Sudz,
>
> Number 6 does indeed recommend *disabling* that feature of your router
> as it is a troubleshooting step which has solved LAN gaming issues in some
> cases. For now however, there is no need to upload the diagnostics log. :-)
>
> --
> Cheers, *Windows_XP_MVP_Shell/User*
> Jimmy S. http://mvp.support.microsoft.com
>
> Visit my MSN Zone.com and Gaming Help Site: http://mvps.org/nibblesnbits
> MS Games Help and Support Center: http://support.microsoft.com/?pr=gms
> My advice is donated "AS IS" without warranty; nor do I confer any rights.
> _________________________________________________________
>
> Sudz Wrote:
> =================
> | Hey Jimmy, thanks for respoding. Did I read #6 correctly? To DIS-able the
> | UPnP on my router? I thought the whole point of UPnP was to help with
> | problems such as these, and keep us from having to manually open specific
> | ports in a router? I can certainly give it a try, I just wanted to make sure
> | that wasn't a typo first.
> | As a side note on the rest, thus far as pertaining to #1 the only firewall I
> | have running is Windows firewall (disabled now, for testing purposes, but
> | without success), #4 I have done, #5 I just did last night, #8 hasn't worked
> | (specifying other machine's IP address), and for #9 I am in fact using
> | private addresses (192.168.1.x). I will try the other this evening and let
> | you know. Let me know if you think it would help for me to upload my dxdiag
> | log.
> | Sudz
> |
> | "Jimmy S." wrote:
> |
> || Hi Sudz,
> ||
> ||
> || When LAN games don't connect, there are a few variables to consider, for
> || example check for a patch at: www.avault.com/pcrl/patches_list.asp?letter=a
> ||
> || 1. Disconnect from the Internet by physically unplugging the cable or DSL
> || line, and then since there's no longer danger of outside attacks, turn off
> || your software firewall (Norton's, McAfee, Zone Alarm, Outpost, ICF,
> || etc.) as these firewalls could be blocking data to and from your system.
> ||
> || 2. If you use a router, it could be blocking you as well:
> || Routers have built-in port blocking firewalls based on NAT technology.
> || DirectX games require that ports be open in order for the data packets
> || to be able to travel from one system to another. Here's How to Configure
> || a router for Multiplayer: http://mvps.org/nibblesnbits/PortRoute.html#howto
> ||
> || 3. If Step 1 applies to you, but you want an alternative solution, pick up a cross-
> || over cable from your local supply shop to directly connect one computer to
> || the other on a 2 player LAN, especially if both computers are close together.
> ||
> || 4. If you have multiple network adapters, the game might be using the wrong one
> || To verify this behaviour, click Start / Control Panel / System / Hardware Tab
> || / Device Manager, click the + next to Network Adapters, right click the adapter
> || which accesses the Internet, and "Disable" it from the right-click menu. If that
> || works, open Control Panel / Network Connections, click Advanced / Advance
> || Settings / click the LAN Connection and then the UP arrow to change it's priority
> || so it's at the top of the list. Test your Internet games to see if they work this way.
> ||
> || 5. DirectX may need to be upgraded on both systems:
> || http://www.microsoft.com/windows/directx/default.aspx
> ||
> || 6. Universal PnP might need to be disabled in your router, or in Windows XP:
> || a) To enable or disable UPnP in XP, click Start / Run / type: services.msc
> || and you can then right-click Universal Plug and Play on the list to Start it.
> || b) Consult your router manual for the UPnP instructions for your model.
> ||
> || 7. Network Adapter drivers may need to be updated on one or all machines.
> ||
> || 8. You may need to specify the target IP using a game specific method.
> || Consult your game manual or readme file in the game directory. For MS
> || games: http://support.microsoft.com/default.aspx?scid=fh;EN-US;gmsnetw
> ||
> || 9. You might be specifying the Public IP instead of the Private (LAN) IP.
> || To easily find the Public and Private IP numbers of the computer you
> || are using, visit: http://www.u.arizona.edu/~trw/games/nat_or_not.php
> ||
> || For more in depth troubleshooting, try this MS Network Troubleshooting article:
> || http://www.microsoft.com/windowsxp/expertzone/columns/russel/02april08.asp
> ||
> || .... and this exceptional Windows XP MVP Network Troubleshooter:
> || http://www.michna.com/kb/wxnet.htm
> ||
> || --
> || Cheers, *Windows_XP_MVP_Shell/User*
> || Jimmy S. http://mvp.support.microsoft.com
> ||
> || Visit my MSN Zone.com and Gaming Help Site: http://mvps.org/nibblesnbits
> || MS Games Help and Support Center: http://support.microsoft.com/?pr=gms
> || My advice is donated "AS IS" without warranty; nor do I confer any rights.
> || _________________________________________________________
> ||
> ||
> ||
> || Sudz Wrote:
> || =================
> ||| I've been having an issue trying to get various games to work properly on my
> ||| LAN for months, and I think what it all boils down to can be tied to
> ||| DirectPlay. When I run 'DXDIAG' on both of my workstations and try to test
> ||| out directplay by establishing a 'chat' session, they cannot see each other.
> ||| I don't get any kind of error message though or anything else that might tell
> ||| me WHY my testing is not working. Any helpful hints on troubleshooting
> ||| DirectPlay? I went ahead last night and downloaded the most recent version
> ||| of DirectX and installed on both machines, but still no dice. Aside from the
> ||| LAN gaming and DirectPlay issue, both computers seem to be able to 'see' each
> ||| other just fine (share files without problems, ping each other, etc.) so I
> ||| can't imagine what the problem is with DirectPlay.
> ||| Thanks!
> ||| Sudz
>
>
>
.



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