Re: Mech Warrior Mercs and Directplay Errors
From: Kilowatt (kilowatt_at_charter.net)
Date: 02/26/04
- Previous message: Will Wagner: "Re: Mech Warrior Mercs and Directplay Errors"
- In reply to: Will Wagner: "Re: Mech Warrior Mercs and Directplay Errors"
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Date: Thu, 26 Feb 2004 06:37:07 GMT
http://www.opentechsupport.net/forums/archive/topic/20700-1.html
I wouldn't try it.
How bad do you want to play?
"Will Wagner" <anonymous@discussions.microsoft.com> wrote in message
news:1d2a01c3fc24$ea06eb10$a401280a@phx.gbl...
> Is it even possible to uninstall DX9?
> >-----Original Message-----
> >I don't know what any of those error numbers mean but
> you might try
> >upgrading DirectX.
> >
> >Maybe uninstall/reinstall.
> >
> >
> >"Will Wagner" <skelator88@hotmail.com> wrote in message
> >news:15f101c3fbc4$7191fae0$a401280a@phx.gbl...
> >> I am trying to play Mech Warrior Mercs online but I
> >> cannont connect to the master server.
> >> I tried several times then I looked to see if directX
> was
> >> the problem.
> >>
> >> When I run the DXdiag and I go to test Directplay I
> fail
> >> with the following errors
> >>
> >> HRESULT=0x80158185
> >> Sometimes I get these errors:
> >> 0x80004005
> >> 0x80150175
> >>
> >> I also tried to get my zonestats from within the
> >> Mechwarrior Mercs game and te game failed but gave me
> the
> >> option to save the error. At the bottom of al this
> info
> >> is the error. Please can anyone help me?
> >> Thanks in Advance
> >>
> >> EXCEPTION : Attempt to read from address 0x0000002C in
> >> D3DIM700! (+0x31E7)
> >> Address : 0x5C00B1E7
> >> Location : D3DIM700! (+0x31E7)
> >>
> >> Processor Registers EAX=0x00000000 EBX=0x00000001
> >> ECX=0x09A200C0 EDX=0x5103E9C8 Flags=0x00010246
> >> =================== ESI=0x09A200C0 EDI=0x00000000
> >> EBP=0x0012FE64 ESP=0x0012FE3C EIP=0x5C00B1E7
> >> EIP (0x5C00B1E7) 8B 48 2C E8 54 77 00 00 85 C0 75 3E 8B
> >> 86 E4 22 00 00 8B 48 04 8B 41 04 83 78 20 00 75 37 8B
> 86
> >> ESP (0x0012FE3C) 09A200C0 5C00BCDE 00000000 00000000
> >> 00000001 5C008458 0012FE44 0012FFB0
> >> 5C0B374B 00000001 0012FE74 0074A28D
> >> 09A200C0 00000000 00000004 007177B0
> >> 09A200C0 007B7EB5 00001000 00000001
> >> 006BCDFA 44160000 3F800000 00000000
> >> ESI (0x09A200C0) 1D 00 01 00 00 00 80 3F 00 00 80 3F 08
> >> 00 57 00 04 00 00 00 01 00 00 00 1D 00 00 00 00 00 00
> 00
> >> 07 00 00 00 00 00 00 00 08 00 00 00 03
> >> 00 00 00 09 00 00 00 02 00 00 00 0A 00 00 00 00 00 00
> 00
> >> ECX (0x09A200C0) 1D 00 01 00 00 00 80 3F 00 00 80 3F 08
> >> 00 57 00 04 00 00 00 01 00 00 00 1D 00 00 00 00 00 00
> 00
> >> EDX (0x5103E9C8) 58 4A 15 00 01 00 00 00 01 00 00 00 90
> >> 0E 00 00 40 08 00 00 00 00 00 00 00 00 00 00 01 00 00
> 00
> >>
> >> Machine details
> >> ===============
> >> Executable name : C:\Games\MW4V\MW4MERCS.ICD
> >> Executable time, date : 15:38:00 Wednesday
> 2/26/2003
> >> Command line :
> >> Current directory : C:\Games\MW4V
> >> Current time, date : 11:15:49 Wednesday
> 2/25/2004
> >> GameOS build version : Version 1.1 11/2/2000
> >> Software rasterizer : c:\games\mw4v\blade.dll
> (Size
> >> 286,786 bytes)
> >> User name : William
> >> Machine name : GREYSKULL
> >> Processor : 2395MHz Intel P4 MMX SSE
> >> Model=2, Type=15, Stepping=9
> >> Cache Information : L1: 0K code / 0K data L2:
> 0K
> >> L2 r/w/rw speed : 1 cycles 76640MB/s, 9
> cycles
> >> 8515MB/s, 10 cycles 7664MB/s
> >> Main memory r/w/rw speed : 51 cycles 1502MB/s, 120
> >> cycles 638MB/s, 117 cycles 655MB/s
> >> Video memory r/w/rw speed : 1374 cycles 55MB/s, 75
> cycles
> >> 1021MB/s, 1546 cycles 49MB/s
> >> AGP memory r/w/rw speed : 445 cycles 172MB/s, 77
> cycles
> >> 995MB/s, 525 cycles 145MB/s
> >> Operating system : Windows XP (5.1.2600)
> >> Service Pack 1
> >> DirectX version : 9.04.00.0902
> >> Time since booted : 0h 35m 47s
> >> Time in game logic : 0h 1m 22.38s (on frame
> 4385)
> >> Time app running : 0h 3m 58.99s
> >> Physical memory : 804,765,696 bytes (767 Meg)
> >> Available physical memory : 61,120,512 bytes (58 Meg)
> >> Swapfile size : 2,288,914,432 bytes (2183
> Meg)
> >> Swapfile available : 182,919,168 bytes (174 Meg)
> >> Virtual memory : 2,147,352,576 bytes (2048
> Meg)
> >> Available virtual memory : 77,737,984 bytes (74 Meg)
> >> Amount of stack used : 4224 bytes
> >> Memory load : 92%
> >> Desktop video mode : 1152,864 16bpp
> >> Mode when crash occured : Windowed 800x600x32
> >> Refresh=60Hz (NVIDIA GeForce4 Ti 4200)
> >> Networked Machine : No
> >> Executable version : 50.07.01.2105
> >> PCI Chipset : Unknown
> >>
> >>
> >> DLL Version numbers
> >> ===================
> >> msvcrt.dll - Version 6.00.8397.0 - Found in
> >> C:\Games\MW4V
> >> Could not find 'msvcrtd.dll'
> >> msvcirt.dll - Version 6.00.8168.0 - Found in
> >> C:\Games\MW4V
> >> Could not find 'msvcirtd.dll'
> >> amstream.dll - Version 6.05.01.0900
> >> quartz.dll - Version 6.05.01.0902
> >> Ir50_32.dll - Version R.5.10.15.2.55
> >> dsound.dll - Version 5.3.0000000.900
> >> dinput.dll - Version 5.1.2600.1106
> >> d3dim.dll - Version 5.1.2600.0
> >> ddraw.dll - Version 5.3.0000000.900
> >> dplayx.dll - Version 5.3.0000000.900
> >>
> >> Input devices
> >> =============
> >> Microsoft SideWinder Force Feedb (Force feedback)
> >> Buttons 8
> >> Axis 5
> >> Sliders 1
> >> POV hats 1
> >>
> >> Sound device 0 (Current) - (HW Mixing Disabled)
> >> ==============
> >> Description : SB Live! Audio [D400]
> >> Driver file : ctaud2k.sys
> >> Driver size : 837,548 bytes
> >> Driver date : 21:56:21 Tuesday 2/3/2004
> >> Attributes : Final Release, Private Build
> >> Driver version : 5.12.01.0252-1.31.0120
> >> CERTIFIED : Yes
> >> EMULDRIVER : No
> >> CONTINUOUSRATE : Yes
> >> PRIMARYMONO : Yes
> >> PRIMARYSTEREO : Yes
> >> PRIMARY8BIT : Yes
> >> PRIMARY16BIT : Yes
> >> SECONDARYMONO : Yes
> >> SECONDARYSTEREO : Yes
> >> SECONDARY8BIT : Yes
> >> SECONDARY16BIT : Yes
> >> MinSecondarySampleRate : 4000
> >> MaxSecondarySampleRate : 191999
> >> PrimaryBuffers : 1
> >> MaxHwMixingAllBuffers : 32
> >> MaxHwMixingStaticBuffers : 32
> >> MaxHwMixingStreamingBuffers : 32
> >> FreeHwMixingAllBuffers : 30
> >> FreeHwMixingStaticBuffers : 30
> >> FreeHwMixingStreamingBuffers: 30
> >> MaxHw3DAllBuffers : 32
> >> MaxHw3DStaticBuffers : 32
> >> MaxHw3DStreamingBuffers : 32
> >> FreeHw3DAllBuffers : 30
> >> FreeHw3DStaticBuffers : 30
> >> FreeHw3DStreamingBuffers : 30
> >> TotalHwMemBytes : 0
> >> FreeHwMemBytes : 0
> >> MaxContigFreeHwMemBytes : 0
> >> UnlockTransferRateHwBuffers : 0
> >> PlayCpuOverheadSwBuffers : 0
> >>
> >> Video device 0
> >> ==============
> >> Description : NVIDIA GeForce4 Ti 4200
> >> Company / Chipset : nVidia / GeForce4 Ti4200
> >> Driver file : nv4_disp.dll
> >> Driver size : 4,323,968 bytes
> >> Driver date : 10:33:00 Monday 11/17/2003
> >> Version : 6.14.10.5303
> >> Hardware ID : 10DE.0253 (Rev 163, Subsys
> 0x210b0)
> >> Video memory : 64,241,664 bytes (61 Meg)
> >> Card texture mem : 64,241,664 bytes (61 Meg)
> >> AGP texture memory : 134,217,727 bytes (128 Meg)
> >> FourCC modes : UYVY YUY2 YV12 YVU9 IF09 IV32 IV31
> >> NV12 RAW8 NVN0 NVN1 NVN2 NVN3 NVN4 NVN5 NVX0
> >> Texture formats : 555 1555 4444 565 0888 8888 Bump
> map
> >> DuDv (8,8) Bump map DuDv (5,5) Bump map DuDv (8,8)
> FourCC
> >> (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC
> >> (5TXD) 8bit FourCC (0MVN)
> >> Z Buffer formats : 16 bit Z 24 bit Z (Z=32
> (0xffffff00)
> >> Stencil=8 (0xff))
> >> 16 bit modes : 512x384 640x400 640x480 720x480
> >> 720x576 800x600 848x480 1024x768 1152x864 1280x720
> >> 1280x768 1280x960 1280x1024 1360x768 1600x900 1600x1024
> >> 32 bit modes : 512x384 640x400 640x480 720x480
> >> 720x576 800x600 848x480 1024x768 1152x864 1280x720
> >> 1280x768 1280x960 1280x1024 1360x768 1600x900 1600x1024
> >> CERTIFIED : No
> >> DRAWPRIMITIVES2 : Yes
> >> DRAWPRIMITIVES2EX : Yes
> >> DRAWPRIMTLVERTEX : Yes
> >> FLIPINTERVAL : Yes
> >> FLIPNOVSYNC : Yes
> >> NO2DDURING3DSCENE : No
> >> NONLOCALVIDMEM : Yes
> >> NOPAGELOCKREQUIRED : Yes
> >> CALIBRATE GAMMA : No
> >> PRIMARYGAMMA : Yes
> >> ZBuffer : 16 24
> >> Render Depth : 16 32
> >> Texture Size : 1x1 to 4096x4096
> >> Maximum u,v coords : (for a 256*256 texture) 32.0
> >> Guard Band Clipping: -100000000,-100000000 to
> >> 100000000,100000000
> >> AlphaTest NotEqual : Yes
> >> Missing Src blend :
> >> Missing Dest blend :
> >> AGP Texture : Yes
> >> Texture Coords : 8
> >> Blend Stages : 8
> >> Max Textures : 4
> >> Hardware T&L : Yes
> >> Vertex Blending : 4
> >> Maximum Lights : 8
> >> Clip Planes : 0
> >> Blend Lightmap : Ok
> >> Blend Specularmap : Ok
> >> Blend Detail : Ok
> >> Linear vid memory : No
> >> SELECTARG1 : Yes
> >> SELECTARG2 : Yes
> >> ADD : Yes
> >> ADDSIGNED : Yes
> >> SUBTRACT : Yes
> >> MODULATE : Yes
> >> MODULATE2X : Yes
> >> MODULATE4X : Yes
> >> BLENDCURRENTALPHA : Yes
> >> BLENDDIFFUSEALPHA : Yes
> >> BLENDTEXTUREALPHA : Yes
> >> BUMPENVMAP : Yes
> >> BUMPENVMAPLUMINANCE: Yes
> >> DOTPRODUCT3 : Yes
> >> ANISOTROPY : Yes
> >> ANTIALIASSORTINDEP : Yes
> >> FOGTABLE : Yes
> >> FOGVERTEX : Yes
> >> FOGRANGE : Yes
> >> WFOG : Yes
> >> WBUFFER : Yes
> >> MIPMAPLODBIAS : Yes
> >> WBUFFER : Yes
> >> ZBUFFERLESSHSR : No
> >> MIPNEAREST : Yes
> >> LINEARMIPLINEAR : Yes
> >> DONOTSTRIPELEMENTS : Yes
> >> TEXTURE CLAMP : Yes
> >> TEXTURE BORDER : Yes
> >> TEXTURE MIRROR : Yes
> >> ALPHAGOURAUDBLEND : Yes
> >> SQUAREONLY : No
> >> COLORFLATMONO : Yes
> >> COLORGOURAUDMONO : Yes
> >> COLORFLATRGB : Yes
> >> COLORGOURAUDRGB : Yes
> >> SPECULARFLATRGB : Yes
> >> SPECULARGOURAUDRGB : No
> >>
> >> Information returned by Game
> >> ============================
> >>
> >>
> >> gosScript
> >> =========
> >> Error during Script Render
> >>
> >> Unknown Script File
> >>
> >
> >
> >.
> >
- Previous message: Will Wagner: "Re: Mech Warrior Mercs and Directplay Errors"
- In reply to: Will Wagner: "Re: Mech Warrior Mercs and Directplay Errors"
- Next in thread: +-Nobody_U_Know_: "Re: Mech Warrior Mercs and Directplay Errors"
- Messages sorted by: [ date ] [ thread ]