Re: Mech Warrior Mercs and Directplay Errors

From: Kilowatt (kilowatt_at_charter.net)
Date: 02/26/04

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    Date: Thu, 26 Feb 2004 06:37:07 GMT
    
    

    http://www.opentechsupport.net/forums/archive/topic/20700-1.html

    I wouldn't try it.

    How bad do you want to play?

    "Will Wagner" <anonymous@discussions.microsoft.com> wrote in message
    news:1d2a01c3fc24$ea06eb10$a401280a@phx.gbl...
    > Is it even possible to uninstall DX9?
    > >-----Original Message-----
    > >I don't know what any of those error numbers mean but
    > you might try
    > >upgrading DirectX.
    > >
    > >Maybe uninstall/reinstall.
    > >
    > >
    > >"Will Wagner" <skelator88@hotmail.com> wrote in message
    > >news:15f101c3fbc4$7191fae0$a401280a@phx.gbl...
    > >> I am trying to play Mech Warrior Mercs online but I
    > >> cannont connect to the master server.
    > >> I tried several times then I looked to see if directX
    > was
    > >> the problem.
    > >>
    > >> When I run the DXdiag and I go to test Directplay I
    > fail
    > >> with the following errors
    > >>
    > >> HRESULT=0x80158185
    > >> Sometimes I get these errors:
    > >> 0x80004005
    > >> 0x80150175
    > >>
    > >> I also tried to get my zonestats from within the
    > >> Mechwarrior Mercs game and te game failed but gave me
    > the
    > >> option to save the error. At the bottom of al this
    > info
    > >> is the error. Please can anyone help me?
    > >> Thanks in Advance
    > >>
    > >> EXCEPTION : Attempt to read from address 0x0000002C in
    > >> D3DIM700! (+0x31E7)
    > >> Address : 0x5C00B1E7
    > >> Location : D3DIM700! (+0x31E7)
    > >>
    > >> Processor Registers EAX=0x00000000 EBX=0x00000001
    > >> ECX=0x09A200C0 EDX=0x5103E9C8 Flags=0x00010246
    > >> =================== ESI=0x09A200C0 EDI=0x00000000
    > >> EBP=0x0012FE64 ESP=0x0012FE3C EIP=0x5C00B1E7
    > >> EIP (0x5C00B1E7) 8B 48 2C E8 54 77 00 00 85 C0 75 3E 8B
    > >> 86 E4 22 00 00 8B 48 04 8B 41 04 83 78 20 00 75 37 8B
    > 86
    > >> ESP (0x0012FE3C) 09A200C0 5C00BCDE 00000000 00000000
    > >> 00000001 5C008458 0012FE44 0012FFB0
    > >> 5C0B374B 00000001 0012FE74 0074A28D
    > >> 09A200C0 00000000 00000004 007177B0
    > >> 09A200C0 007B7EB5 00001000 00000001
    > >> 006BCDFA 44160000 3F800000 00000000
    > >> ESI (0x09A200C0) 1D 00 01 00 00 00 80 3F 00 00 80 3F 08
    > >> 00 57 00 04 00 00 00 01 00 00 00 1D 00 00 00 00 00 00
    > 00
    > >> 07 00 00 00 00 00 00 00 08 00 00 00 03
    > >> 00 00 00 09 00 00 00 02 00 00 00 0A 00 00 00 00 00 00
    > 00
    > >> ECX (0x09A200C0) 1D 00 01 00 00 00 80 3F 00 00 80 3F 08
    > >> 00 57 00 04 00 00 00 01 00 00 00 1D 00 00 00 00 00 00
    > 00
    > >> EDX (0x5103E9C8) 58 4A 15 00 01 00 00 00 01 00 00 00 90
    > >> 0E 00 00 40 08 00 00 00 00 00 00 00 00 00 00 01 00 00
    > 00
    > >>
    > >> Machine details
    > >> ===============
    > >> Executable name : C:\Games\MW4V\MW4MERCS.ICD
    > >> Executable time, date : 15:38:00 Wednesday
    > 2/26/2003
    > >> Command line :
    > >> Current directory : C:\Games\MW4V
    > >> Current time, date : 11:15:49 Wednesday
    > 2/25/2004
    > >> GameOS build version : Version 1.1 11/2/2000
    > >> Software rasterizer : c:\games\mw4v\blade.dll
    > (Size
    > >> 286,786 bytes)
    > >> User name : William
    > >> Machine name : GREYSKULL
    > >> Processor : 2395MHz Intel P4 MMX SSE
    > >> Model=2, Type=15, Stepping=9
    > >> Cache Information : L1: 0K code / 0K data L2:
    > 0K
    > >> L2 r/w/rw speed : 1 cycles 76640MB/s, 9
    > cycles
    > >> 8515MB/s, 10 cycles 7664MB/s
    > >> Main memory r/w/rw speed : 51 cycles 1502MB/s, 120
    > >> cycles 638MB/s, 117 cycles 655MB/s
    > >> Video memory r/w/rw speed : 1374 cycles 55MB/s, 75
    > cycles
    > >> 1021MB/s, 1546 cycles 49MB/s
    > >> AGP memory r/w/rw speed : 445 cycles 172MB/s, 77
    > cycles
    > >> 995MB/s, 525 cycles 145MB/s
    > >> Operating system : Windows XP (5.1.2600)
    > >> Service Pack 1
    > >> DirectX version : 9.04.00.0902
    > >> Time since booted : 0h 35m 47s
    > >> Time in game logic : 0h 1m 22.38s (on frame
    > 4385)
    > >> Time app running : 0h 3m 58.99s
    > >> Physical memory : 804,765,696 bytes (767 Meg)
    > >> Available physical memory : 61,120,512 bytes (58 Meg)
    > >> Swapfile size : 2,288,914,432 bytes (2183
    > Meg)
    > >> Swapfile available : 182,919,168 bytes (174 Meg)
    > >> Virtual memory : 2,147,352,576 bytes (2048
    > Meg)
    > >> Available virtual memory : 77,737,984 bytes (74 Meg)
    > >> Amount of stack used : 4224 bytes
    > >> Memory load : 92%
    > >> Desktop video mode : 1152,864 16bpp
    > >> Mode when crash occured : Windowed 800x600x32
    > >> Refresh=60Hz (NVIDIA GeForce4 Ti 4200)
    > >> Networked Machine : No
    > >> Executable version : 50.07.01.2105
    > >> PCI Chipset : Unknown
    > >>
    > >>
    > >> DLL Version numbers
    > >> ===================
    > >> msvcrt.dll - Version 6.00.8397.0 - Found in
    > >> C:\Games\MW4V
    > >> Could not find 'msvcrtd.dll'
    > >> msvcirt.dll - Version 6.00.8168.0 - Found in
    > >> C:\Games\MW4V
    > >> Could not find 'msvcirtd.dll'
    > >> amstream.dll - Version 6.05.01.0900
    > >> quartz.dll - Version 6.05.01.0902
    > >> Ir50_32.dll - Version R.5.10.15.2.55
    > >> dsound.dll - Version 5.3.0000000.900
    > >> dinput.dll - Version 5.1.2600.1106
    > >> d3dim.dll - Version 5.1.2600.0
    > >> ddraw.dll - Version 5.3.0000000.900
    > >> dplayx.dll - Version 5.3.0000000.900
    > >>
    > >> Input devices
    > >> =============
    > >> Microsoft SideWinder Force Feedb (Force feedback)
    > >> Buttons 8
    > >> Axis 5
    > >> Sliders 1
    > >> POV hats 1
    > >>
    > >> Sound device 0 (Current) - (HW Mixing Disabled)
    > >> ==============
    > >> Description : SB Live! Audio [D400]
    > >> Driver file : ctaud2k.sys
    > >> Driver size : 837,548 bytes
    > >> Driver date : 21:56:21 Tuesday 2/3/2004
    > >> Attributes : Final Release, Private Build
    > >> Driver version : 5.12.01.0252-1.31.0120
    > >> CERTIFIED : Yes
    > >> EMULDRIVER : No
    > >> CONTINUOUSRATE : Yes
    > >> PRIMARYMONO : Yes
    > >> PRIMARYSTEREO : Yes
    > >> PRIMARY8BIT : Yes
    > >> PRIMARY16BIT : Yes
    > >> SECONDARYMONO : Yes
    > >> SECONDARYSTEREO : Yes
    > >> SECONDARY8BIT : Yes
    > >> SECONDARY16BIT : Yes
    > >> MinSecondarySampleRate : 4000
    > >> MaxSecondarySampleRate : 191999
    > >> PrimaryBuffers : 1
    > >> MaxHwMixingAllBuffers : 32
    > >> MaxHwMixingStaticBuffers : 32
    > >> MaxHwMixingStreamingBuffers : 32
    > >> FreeHwMixingAllBuffers : 30
    > >> FreeHwMixingStaticBuffers : 30
    > >> FreeHwMixingStreamingBuffers: 30
    > >> MaxHw3DAllBuffers : 32
    > >> MaxHw3DStaticBuffers : 32
    > >> MaxHw3DStreamingBuffers : 32
    > >> FreeHw3DAllBuffers : 30
    > >> FreeHw3DStaticBuffers : 30
    > >> FreeHw3DStreamingBuffers : 30
    > >> TotalHwMemBytes : 0
    > >> FreeHwMemBytes : 0
    > >> MaxContigFreeHwMemBytes : 0
    > >> UnlockTransferRateHwBuffers : 0
    > >> PlayCpuOverheadSwBuffers : 0
    > >>
    > >> Video device 0
    > >> ==============
    > >> Description : NVIDIA GeForce4 Ti 4200
    > >> Company / Chipset : nVidia / GeForce4 Ti4200
    > >> Driver file : nv4_disp.dll
    > >> Driver size : 4,323,968 bytes
    > >> Driver date : 10:33:00 Monday 11/17/2003
    > >> Version : 6.14.10.5303
    > >> Hardware ID : 10DE.0253 (Rev 163, Subsys
    > 0x210b0)
    > >> Video memory : 64,241,664 bytes (61 Meg)
    > >> Card texture mem : 64,241,664 bytes (61 Meg)
    > >> AGP texture memory : 134,217,727 bytes (128 Meg)
    > >> FourCC modes : UYVY YUY2 YV12 YVU9 IF09 IV32 IV31
    > >> NV12 RAW8 NVN0 NVN1 NVN2 NVN3 NVN4 NVN5 NVX0
    > >> Texture formats : 555 1555 4444 565 0888 8888 Bump
    > map
    > >> DuDv (8,8) Bump map DuDv (5,5) Bump map DuDv (8,8)
    > FourCC
    > >> (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC
    > >> (5TXD) 8bit FourCC (0MVN)
    > >> Z Buffer formats : 16 bit Z 24 bit Z (Z=32
    > (0xffffff00)
    > >> Stencil=8 (0xff))
    > >> 16 bit modes : 512x384 640x400 640x480 720x480
    > >> 720x576 800x600 848x480 1024x768 1152x864 1280x720
    > >> 1280x768 1280x960 1280x1024 1360x768 1600x900 1600x1024
    > >> 32 bit modes : 512x384 640x400 640x480 720x480
    > >> 720x576 800x600 848x480 1024x768 1152x864 1280x720
    > >> 1280x768 1280x960 1280x1024 1360x768 1600x900 1600x1024
    > >> CERTIFIED : No
    > >> DRAWPRIMITIVES2 : Yes
    > >> DRAWPRIMITIVES2EX : Yes
    > >> DRAWPRIMTLVERTEX : Yes
    > >> FLIPINTERVAL : Yes
    > >> FLIPNOVSYNC : Yes
    > >> NO2DDURING3DSCENE : No
    > >> NONLOCALVIDMEM : Yes
    > >> NOPAGELOCKREQUIRED : Yes
    > >> CALIBRATE GAMMA : No
    > >> PRIMARYGAMMA : Yes
    > >> ZBuffer : 16 24
    > >> Render Depth : 16 32
    > >> Texture Size : 1x1 to 4096x4096
    > >> Maximum u,v coords : (for a 256*256 texture) 32.0
    > >> Guard Band Clipping: -100000000,-100000000 to
    > >> 100000000,100000000
    > >> AlphaTest NotEqual : Yes
    > >> Missing Src blend :
    > >> Missing Dest blend :
    > >> AGP Texture : Yes
    > >> Texture Coords : 8
    > >> Blend Stages : 8
    > >> Max Textures : 4
    > >> Hardware T&L : Yes
    > >> Vertex Blending : 4
    > >> Maximum Lights : 8
    > >> Clip Planes : 0
    > >> Blend Lightmap : Ok
    > >> Blend Specularmap : Ok
    > >> Blend Detail : Ok
    > >> Linear vid memory : No
    > >> SELECTARG1 : Yes
    > >> SELECTARG2 : Yes
    > >> ADD : Yes
    > >> ADDSIGNED : Yes
    > >> SUBTRACT : Yes
    > >> MODULATE : Yes
    > >> MODULATE2X : Yes
    > >> MODULATE4X : Yes
    > >> BLENDCURRENTALPHA : Yes
    > >> BLENDDIFFUSEALPHA : Yes
    > >> BLENDTEXTUREALPHA : Yes
    > >> BUMPENVMAP : Yes
    > >> BUMPENVMAPLUMINANCE: Yes
    > >> DOTPRODUCT3 : Yes
    > >> ANISOTROPY : Yes
    > >> ANTIALIASSORTINDEP : Yes
    > >> FOGTABLE : Yes
    > >> FOGVERTEX : Yes
    > >> FOGRANGE : Yes
    > >> WFOG : Yes
    > >> WBUFFER : Yes
    > >> MIPMAPLODBIAS : Yes
    > >> WBUFFER : Yes
    > >> ZBUFFERLESSHSR : No
    > >> MIPNEAREST : Yes
    > >> LINEARMIPLINEAR : Yes
    > >> DONOTSTRIPELEMENTS : Yes
    > >> TEXTURE CLAMP : Yes
    > >> TEXTURE BORDER : Yes
    > >> TEXTURE MIRROR : Yes
    > >> ALPHAGOURAUDBLEND : Yes
    > >> SQUAREONLY : No
    > >> COLORFLATMONO : Yes
    > >> COLORGOURAUDMONO : Yes
    > >> COLORFLATRGB : Yes
    > >> COLORGOURAUDRGB : Yes
    > >> SPECULARFLATRGB : Yes
    > >> SPECULARGOURAUDRGB : No
    > >>
    > >> Information returned by Game
    > >> ============================
    > >>
    > >>
    > >> gosScript
    > >> =========
    > >> Error during Script Render
    > >>
    > >> Unknown Script File
    > >>
    > >
    > >
    > >.
    > >


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