Re: writing platform-portable code in vc++

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The situation is this that our client wants that there should be three diff
downloads, each for windows, linux and mac os. The client has forced us to
use the C++ cuz he doesnt wasnt the application to use *anything* extra that
would have to be downloaded by the people who would use this application. So
we cant use C# cuz that would require mono or .net redistributeables to be
downloaded where ever the application needs to be run (although we used C#
for the prototype).

> I think that Qt4 has sockets and thread support. The source code compiles
to
> Mac, Windows and Linux.

If I use Qt4 and build application using it, will that require any extra
thing to be downloaded and installed?

Ab.

"JAL" <JAL@xxxxxxxxxxxxxxxxxxxxxxxxx> wrote in message
news:ADE78A2C-ACED-49BC-AF84-EB10963B4EC0@xxxxxxxxxxxxxxxx
> I think that Qt4 has sockets and thread support. The source code compiles
to
> Mac, Windows and Linux.
>
> "Abubakar" wrote:
>
> > Hi,
> > we are finding out ways in which we could develop libraries that could
be
> > written in c++ in a way that we can use them in windows, linux, and mac
os.
> > We want to write portable code, so that it could be build on mac os,
linux,
> > and windows. The code would involve lots of multi-threading and
> > network/socket programming. Since I have read that vc++ 2k5 supports a
lot
> > of standard c++ stuff, can it help me to acheive what I want or I will
have
> > to use something like gnu c++ compiler like gcc I guess. We wanna start
with
> > writing application on windows os, and than when its completed, port the
> > code to run on linux and than on mac os. Need a lot of guidance. Also
please
> > mention any books of c++ that would allow us to do socket and
> > multi-threading programming for multiple platforms. Thanks.
> >
> > Abubakar.
> >
> >
> >


.



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