Re: REPOST: extremely long link times
From: doug mansell (doug_mansell_at_hotmail.com)
Date: 07/28/04
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Date: Wed, 28 Jul 2004 10:23:22 +0800
Hi Steve,
I've had building speed issues in the past. Usually turns out not to be
the tools, but the environment.
are you building on or to a mapped or subst'd drive?
are you running anti-virus software?
Just a stab in the dark.... good luck.
Steve McLellan wrote:
> Hi,
>
> 1. Nope, and it's linking that's the problem - compiling's generally very
> fast. In any case, it's not getting anywhere near maxing the processor so
> it's not the workload slowing it down.
>
> 2. It is only recompiling the minimum but incremental linking apparently
> doesn't work under /clr.
>
> 3. I am now wondering whether it'd be better to split everything up into
> separate DLLs, but I don't want to for a couple of reasons. And besides,
> what puzzles me is why the linker seems to be sitting on its hands for a
> minute or two, without seeming to do any work.
>
> Cheers,
>
> Steve
>
> "Fireangel" <Fireangel@discussions.microsoft.com> wrote in message
> news:4F7E2010-A924-439C-B6BB-96CABE940FC5@microsoft.com...
>
>>I'm a fairly newbie to C++ and the like, so feel free to ignore...
>>
>>Some questions / comments:
>>
>>1. Are you using alot of #Define (or anything like that. Can't remember
>
> what they are actually called)?? I've had the displeasure of hacking
> somebodies old code that had ALOT of this stuff, and to compile it took
> close to 4 min. I went ahead and took out as much as I could (W/o killing
> the app), and it was a noticable change.
>
>>2. You may want to consider using the option "Enable Minimal Rebuild"
>
> under the projects configureation properties -> C/C++ -> Code Generation.
> If set to YES, the compiler will only create new OBJ for those files that
> have changed. It will keep the old OBJs and then link them. If you only
> change 1 file between, only 1 OBJ will be recreated (instead of them all).
> I think (not sure), but any files that include the file you change (Using
> #include) may have to be recompiled...
>
>>3. If you're just testing / debugging, why don't you make temp dll's for
>
> any part of the code that is "Done" or not being checked. For instance, I
> have a Map.dll that containes all my stuff related to geographical maps. I
> then include it as a referance, use #using, and that stuff never gets
> compiled. I then create a "include all" project that has all the code files
> in it. This does leave me with a lot of Test projects all over the place,
> but to test it does make it fairly fast.
>
>>
>>Can't think of anything else. Let me know if this helps...
>>
>>
>>GE
>>
>>"Steve McLellan" wrote:
>>
>>
>>>Hi,
>>>
>>>Sorry to repost, but this is becoming aggravating, and causing me a lot
>
> of
>
>>>wasted time. I've got a reasonably large mixed C++ project, and after a
>>>number of builds (but not a constant number) linking (and sometimes
>>>compiling) becomes immensely slow, and task manager shows that link.exe
>
> (or
>
>>>cl.exe) is barely using any processor time, but an awful lot of RAM
>
> (around
>
>>>150-200MB). I'm going to keep an eye on page faults since I can't think
>
> of
>
>>>anything else that could be causing this - the machine doesn't seem to
>
> be
>
>>>thrashing and is fairly responsive during building. Can anyone recommend
>>>anything?
>>>
>>>Thanks,
>>>
>>>Steve
>>>
>>>
>>>
>
>
>
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