Re: Make a new graphics object have all the properties of the old graphics object
- From: " active" <activeNOSPAM@xxxxxxxxxx>
- Date: Tue, 17 Apr 2007 20:36:08 -0400
I'm sorry I asked wrong
Identical except for the size
thanks
"Michael Phillips, Jr." <mphillips53@xxxxxxxxxxxxxxx> wrote in message
news:eh0OlfUgHHA.3424@xxxxxxxxxxxxxxxxxxxxxxx
How about creating an image with the properties of another image?
is the possible?
Use the Clone method.
" active" <activeNOSPAM@xxxxxxxxxx> wrote in message
news:OEzpqiSgHHA.668@xxxxxxxxxxxxxxxxxxxxxxx
How about creating an image with the properties of another image?
is the possible?
Thanks for the info
"Michael Phillips, Jr." <mphillips53@xxxxxxxxxxxxxxx> wrote in message
news:u77yUMRgHHA.4596@xxxxxxxxxxxxxxxxxxxxxxx
I want the new graphics object have all the properties of the old
graphics object (like PageUnit and InterpolationMode...)
Can I do that without setting them all one at a time?
No. You can create a bitmap object using the graphics context of an
existing device. But it will only inherit the characteristics of that
device such as its resolution.
" active" <activeNOSPAM@xxxxxxxxxx> wrote in message
news:OU6eMFRgHHA.1980@xxxxxxxxxxxxxxxxxxxxxxx
I have an image and a graphics object created (FromImage) from that
image.
I need to create a new image and create a new graphics object from the
new image.
I want the new graphics object have all the properties of the old
graphics object (like PageUnit and InterpolationMode...)
Can I do that without setting them all one at a time?
Thanks
.
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