Re: Make a new graphics object have all the properties of the old graphics object

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How about creating an image with the properties of another image?
is the possible?

Use the Clone method.

" active" <activeNOSPAM@xxxxxxxxxx> wrote in message
news:OEzpqiSgHHA.668@xxxxxxxxxxxxxxxxxxxxxxx
How about creating an image with the properties of another image?
is the possible?

Thanks for the info

"Michael Phillips, Jr." <mphillips53@xxxxxxxxxxxxxxx> wrote in message
news:u77yUMRgHHA.4596@xxxxxxxxxxxxxxxxxxxxxxx
I want the new graphics object have all the properties of the old
graphics object (like PageUnit and InterpolationMode...)

Can I do that without setting them all one at a time?

No. You can create a bitmap object using the graphics context of an
existing device. But it will only inherit the characteristics of that
device such as its resolution.

" active" <activeNOSPAM@xxxxxxxxxx> wrote in message
news:OU6eMFRgHHA.1980@xxxxxxxxxxxxxxxxxxxxxxx
I have an image and a graphics object created (FromImage) from that
image.

I need to create a new image and create a new graphics object from the
new image.

I want the new graphics object have all the properties of the old
graphics object (like PageUnit and InterpolationMode...)

Can I do that without setting them all one at a time?



Thanks







.



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