Re: Make a new graphics object have all the properties of the old graphics object



I want the new graphics object have all the properties of the old graphics
object (like PageUnit and InterpolationMode...)

Can I do that without setting them all one at a time?

No. You can create a bitmap object using the graphics context of an
existing device. But it will only inherit the characteristics of that
device such as its resolution.

" active" <activeNOSPAM@xxxxxxxxxx> wrote in message
news:OU6eMFRgHHA.1980@xxxxxxxxxxxxxxxxxxxxxxx
I have an image and a graphics object created (FromImage) from that image.

I need to create a new image and create a new graphics object from the new
image.

I want the new graphics object have all the properties of the old graphics
object (like PageUnit and InterpolationMode...)

Can I do that without setting them all one at a time?



Thanks



.


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