Re: What .NET classes are SLOW vs. API?

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teslar91@xxxxxxxxxxx wrote:

True. :) For the next "Battlefield 2142", even 25% slower drawing
would be a killer. And my need for massive directory scans is also
rather unusual.

My question is Off Topic, but are you writing something to assist with
Battlefield modding? I have been looking for specs for the BF1942 .rfa
file, especially information regarding the compression they use to pack
the files, and have not been able to find anything.

Do you perchance have any information on that?

Thanks,

Chris

.



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