Re: Well spoken, John.
From: The Ghost In The Machine (ewill_at_aurigae.athghost7038suus.net)
Date: 06/03/04
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Date: Thu, 03 Jun 2004 20:00:07 GMT
In comp.lang.java.advocacy, Jeff Relf
<Me@Privacy.NET>
wrote
on Thu, 3 Jun 2004 06:17:36 -0700
<1eoulx5bv56va.dlg@x.Jeff.Relf>:
> Hi Joe Jitsu ( John ),
>
> You wrote,
> " Jeff, I've finally learned that c++ is just plain fun.
> The money is now very secondary to me.
>
> I don't know why I ever thought C++ was so difficult.
> C++ can create open-source / cross-platform applets
> better than any fly-by-night language such as C#.
>
> I must learn, Jeff, Learn C++ ...
> and then maybe ... just maybe ...
> I won't be so horny anymore. "
>
> Wow, John. I couldn't have said it better myself.
C# "fly-by-night"? C# is backed by the most profitable
company in the United States. Java, by contrast, is
only backed by Sun, which is still hemmorhaeging cash.
Then again, Java has a huge head start, and IBM is out
there. Somewhere. Also, the adoption rate of C# has
been unfavorably compared to the speed of a turtle with
a dead albatross around its neck slogging through cold
molasses during a January snowstorm. However, the hare
shouldn't stop -- the tortoise is moving forward. Also,
Java might find itself competing with a standardized C++
library with "on-demand" software build (the main problem
right now, though, is that the setup for the build --
using a combination of libtools, autoheader, autoconf,
and automake -- takes a bit of time). Also, PHP, while
an interpretive non-scalable language, is fairly popular
for website development. (Python might be compilable; I'd
have to look. Tcl has now been more or less deprecated --
a pity, for it was simple, if stupid, but PHP fills its
niche and then some.)
C++ cannot do open-source/cross-platform applets
without an onboard compiler; neither can C# unless
the machines happen to match. Since .NET has one,
this isn't a big issue.
Java's JRE also includes an onboard compiler (for the JIT).
As it is, Java doesn't have a free 3DGl API yet. (There
is a payware one, so there's hope.) That's probably
"the next frontier", although things get a little muddy
because of nVidia vs. ATI concerns and the DirectX issue.
-- #191, ewill3@earthlink.net It's still legal to go .sigless.
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