Re: Value Types and Reference Types
- From: "Jon Slaughter" <Jon_Slaughter@xxxxxxxxxxx>
- Date: Tue, 1 Apr 2008 11:13:22 -0600
"Jon Skeet [C# MVP]" <skeet@xxxxxxxxx> wrote in message
news:MPG.225c27817b60aa4cc26@xxxxxxxxxxxxxxxxxxxxxxx
Jon Slaughter <Jon_Slaughter@xxxxxxxxxxx> wrote:
All types derive from System.Object. Value types are special types that
can
"fit" on the stack. The compiler basically has a list of types that are
special
No, the compiler doesn't have a list of them. The type metadata
determines whether or not it's a value type.
So your saying that an int is not special? What I mean is that the compiler
has internal types that essentially are representable by the cpu's logic.
The cpu doesn't know how to add a two classes together even if one defines
an operator... but it knows how to add two words. I'm not sure of the
terminology though but there definitely are special types that can be dealt
with by the cpu itself. These are the most basic types that everything else
is built up from.
and will stick them on the stack instead of the heap when used.
Well, that depends:
http://pobox.com/~skeet/csharp/memory.html
(struct is a general type that gets this priviledge but is made up of the
more simple types)
Struct isn't a type in itself, it's just the way you declare a value
type in C#.
well, maybe not but a meta type at least. Its a "container" of value
types(although this isn't necessary I suppose).
BUT, if those value types are told to be put on the heap then they will.
i.e., If you tell the compile you want to treat it as a ref type then it
will "convert" it to a reference type and use the heap instead.
e.g.,
int x;
gives a value type x.
System.Int32 x;
will give a referenec type x;
No it won't. int is just an alias for System.Int32. The two lines of
code above are exactly equivalent.
Ok, well, there are objects of int type. I thought Int32 was the object
representative of int. I thought there was some object type for int in
..NET? If not then there is at least an internal type that is used? Else
there would be no way to box?
unless boxing doesn't create an object on the heap but just copiest the
value type? In that cause its still like an paired down object.
Basically the compiler says "Oh, x is a value type so we can optimize it
and
put it on the stack". If you do int x and then object y = (object)x. Then
the compiler will convert x into an object(after all, its base type is an
object since they all derive from it). This is slow cause now the
compiler
has to create the object on the heap and its called boxing.
Well, I wouldn't say it's actually slow. It will cause a performance
hit if you do it millions and millions of times, but it's no slower
than creating other objects.
Yes, but the main point was that boxing is slow. Creating objects from
classes is necessary but boxing isn't(maybe in certain cases of course but
there is a difference)
I think if you think of it as an optimization of special types then its
not
a difficult concept. Basically using the special keywords you tell the
compiler they are value types... which just means that they are to be
optimized and put on the stack rather than the heap. And remember that if
you convert from optimized to non-optimzed or vice versa that there is a
penalty.
Other than that they pretty much are exactly the same. Again, int x and
Int32 x; are pretty much identical except for speed/memory issues. The
heap
and stack are just memory. An object has more overhead of course and
thats
why value types are faster. No reason to have overhead for something like
There's more to it than that. See
http://pobox.com/~skeet/csharp/references.html
I'm sure there is ;) I was trying to explain to the OP in a conceptual way
what the difference in. I think I did that but not so good with a few
errors(although I think the overall concept is correct but could have been
written better with more accuracy).
int x = 3;
int y = 9;
int z = x * y;
The compiler will simply do that in the most optimized way which is using
the ALU of the cpu(done in 1-2 instructions in assembly).
if you do
Int32 x = 3;
Int32 y = 9;
Int32 z = x * y;
then the compiler will treat them as full blown objects and have to find
the
operator *, call the constructors, allocate memory, etc... Theres no need
for that. (although its a simple example so...)
It's also an incorrect example, for the reason given earlier.
Let Int32 be an object then and it shows the point. Of course the problem
then includes casting or writing an operator or something else.
Surely .NET has the object "version" of the simple value types(primitive)
that one can get too? Or is it just handled internally and optimized when
boxing?
In fact, if .NET used System.Int32 as the object then it would be easier for
me to explain how boxing works and why its slower ;)
(the examples above would nee dto be modified though such as
Int32 x = new Int32(3);
etc..
)
.
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