Re: Garbage collectable pinned arrays!



Hi!

As I understand it, pinning is an attribute of the *reference*, not
the object itself. The object is pinned when there's a pinning
reference to it anywhere on the call stack.

Thus, it doesn't make sense for a pinned object to be garbage
collectible. The object can't be considered garbage anyway while
you're still holding a reference to it, and once you let go of the
last reference, it's no longer pinned.

I don't see why you'd even want it to be collectible, actually. The
point of pinning is to let unmanaged code access the object without
worrying that the GC will move it. But collecting the object and
letting its memory be used for something else is just as dangerous as
moving it!

You are mixing two points:

- reference to unamanged memory, where the word pinned also
means that it won't be collected.
- location of the array in GC (Heap or else).

When the array is pinned it is copied to heap. All I would like
to see is an option to allocate the array on the heap initially.

The array is automatically allocated on the heap once it exceeds
a certain size and thu's becomes "pinned", because the heap is
never compacted and all addresses are absolute.

Therefore, the pinned keyword during memory allocation would
only instruct the GC where to put the array. From there on it
can work as usual.

The reason to put the array on the heap is to avoid the
need to pin it, if you have to pass it to unmanaged code
multiple times. Thus in turn improving performance in
such cases.

So, I would like to specify that the memory is allocated
on the heap, and before passing it to the external code,

I can still call GC.KeepAlive(), to prevent the array from
being collected if needed. That is still less code than
calling GCHandle.Alloc and multiple times faster than
current implementation which copies the array.

The GC can still track which arrays have
been declared as pinned and make sure that they
are not collected while unmanaged code is executing.
Same as now.

Regards!
Atmapuri


.



Relevant Pages

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