C# Plugin system - same interface in two different assemblies...
- From: "WTH" <wth@xxxxxxxxxx>
- Date: Thu, 17 Jan 2008 10:13:28 -0500
I am now aware (I am primarily a C++ developer) that in C# if you reference the same interface from the same file in two different projects the types are actually incompatible.
I found this out because I have written a generic plugin system for my current and future C# needs. I defined a base plugin system interface named IPlugin (original, I know...) which contains some basic plugin infomration all plugins of this system must expose (name, friendly name, author, version, GUID, et cetera) and this interface is defined in the plugin system's C# file and in its namespace (Common.Utilities.PluginSystem.) Then I have an application, let's call it host.exe which references the plugin system's namespace and (of course) the 'host' project references the plugin system's file. The other project is called 'MyPlugin' and it also references the plugin system's namespace and its project also references the plugin system's file.
When you compile and build both projects (we haven't even defined an interface which inherits from IPlugin yet, lol) and run the host.exe application, the host creates an instance of the plugin manager and tells it to load the dll produced by the MyPlugin project. No problems. The plugin manager loads the assembly, checks to see if there are any types of the interface type requested (host asks the plugin manager to find the interface type 'IPlugin') and it does. It then makes sure there's a class type which implements the same interface, and it finds that as well. So far, everything looks good. The plugin system has found a class that implements the 'correct' interface in the newly loaded assembly, so it creates an instances of that type using the activator to create an instance of the type found in the assembly which matched the criterial we specified ('a class implementing an interface called IPlugin'.)
Here's where the problem beings. The activator succeeds and returns a type implementing 'IPlugin' but the returned object handle cannot be case to IPlugin in host.exe because it throws an exception stating the this is an invalid cast. Looking at the returned object handle during debugging shows everything I would expect, and object that implements IPlugin as I had hoped.
After looking into this a bit I've discovered that the runtime does more than it appears to when validating types. The assembly name is taken into account. This means that the runtime considers the interface IPlugin, which is of course defined in both assemblies so that each assembly can use it, to be different in each assembly.
Apparently the 'solution' (it really seems like a hack honestly) is to put IPlugin (and presumably the plugin manager as well while we're at it) in its own assembly and ensure that the product/tool/whatever remembers to include it during deployment, and ensure that every developer that wishes to write a plugin has a copy of that assembly as well.
That's bad enough, but because this plugin system should be generic, a developer would want to be able to define a new interface in their tool/product/whatever that derived from IPlugin, for instance ISuperCoolProductPlugin, and then allow some other developers (potentially 3rd party developers) to be able to create plugins of that type.
Sadly, this means YET ANOTHER assembly must be created, versioned, supported, and deployed with the first developer's application and given to the 3rd party to use.
Developer #1 can't put the new interface in the plugin manager's assembly (which holds IPlugin) because it isn't his to modify, ergo, you have at least 3 binaries to distribute to run SuperCoolProduct.exe one of which only holds the interface ISuperCoolProductPlugin.
That seems ridiculous and very short sighted. Given the enormous capabilities of reflection and the runtime, how come it can't map the interfaces properly given that they have THE SAME NAMESPACE... lol. You would think they would attribute this (or have they already?)
I'm relatively new to C# so I'm wondering if my approach to plugins is outdated (pre 2.0) or I've missed something like generics and interface covariance...?
This issue with types in assemblies (especially interfaces) always being incompatible seems to be a very big issue in regards to code re-usability.
Anytime two assemblies plan to work together and reference the 'same type' they can't.
Am I using the wrong approach (vanilla interfaces)?
WTH
P.S. BTW, please don't see this as my disrespecting C# because I'm not, it's fantastic, but so is C++ and that hairy mother has some serious warts - C# has a few bumps as well, lol. I really just want to write a generic, re-usable plugin system that has as few deployment dependencies as possible.
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