Re: Threading, Loops, and Direct3D
- From: TechGenius@xxxxxxxxx
- Date: 14 Apr 2006 21:12:24 -0700
I appologise for the vagueness of the last, post, but my code is very
complicated and by the time I'd gotten around to producing the simplest
version that re-produces the problem, I had solved it. The problem was
I was drawing some text directly to the screen with a
Microsoft.DirectX.Direct3D.Font object, and I was creating a new one
with each iteration of the while loop, which bogged it down after a
time. Moving it to a higher context (out of the while loop) fixed it.
.
- References:
- Threading, Loops, and Direct3D
- From: TechGenius
- Threading, Loops, and Direct3D
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