Re: Design issue: Struct vs. Class



Thank you Nicholas, that helps.


"Nicholas Paldino [.NET/C# MVP]" <mvp@xxxxxxxxxxxxxxxxxxxxxxxxxxx> wrote in
message news:umbu4meCGHA.1144@xxxxxxxxxxxxxxxxxxxxxxx
> Pohihihi,
>
> In this case, it is better to use a class. In actuality, it doesn't
> really matter, because you will be accessing static
> fields/methods/properties on the type, which doesn't have anything to do
> with whether or not it is a reference type or a structure.
>
> The reason it is better to use a class is that in C# 2.0, you can
> create a static class, which will help enforce your design in this
> situation. Since you are trying to duplicate enumerations, you will have
> to create static read-only fields on your type, and the static keyword
> will help you make sure you do that.
>
> Hope this helps.
>
>
> --
> - Nicholas Paldino [.NET/C# MVP]
> - mvp@xxxxxxxxxxxxxxxxxxxxxxxxxxx
>
> "Pohihihi" <noemail@xxxxxxxxxxx> wrote in message
> news:%23xHIs%23NCGHA.2908@xxxxxxxxxxxxxxxxxxxxxxx
> After reading the thread "Struct faster than class?" I thought I should
> surely understand if I am doing anything wrong in my work.
>
> First, Jon you are very professional. Excellent. I will wish you as my
> mentor.
>
> Anyways, getting to my question --
>
> I am in need of enums a lot in my project. More for meta data reasons.
> e.g. Toggle -on/off, Close/Open etc.
> Most are int type values but this one meta data is full of Guid. Now that
> enum supports int etc and not string or Guid so I endup making it a
> Struct. No perticular reason, just to make it look different while
> programming (as there are tons of classes to keep track of). Anyways, I am
> not sure if this approch is better (or even ok). Not being familier with
> memory management etc (and will love to get pointers to read more on this
> also) I am not sure how things are handled run time if it is changed to
> static Class type. I have so many questions on this topic alone so please
> feel free to throw anything on this side.
>
> Thanks,
> Po
>


.



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