Re: How to change Mouse behavior
From: Ashish Das (yhtdi1_at_hotmail.com)
Date: 01/19/05
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Date: Wed, 19 Jan 2005 11:24:51 -1000
and how do you know that monitor is rotated?
as far as changing the movement of mouse goes driver for the monitor handles
the virtual x and y axis with the change in the position (angle) of the
screen (with the help of OS as resolution is still a matter to take care).
if you have access to the position of hardware you can write a driver for
that. as far as C# application goes, it never knows how it is displayed at
the other end.
"Carlos García-Carazo" <nospam@nospam.com> wrote in message
news:uCxNnXi$EHA.4004@tk2msftngp13.phx.gbl...
> Sorry, but I didn't explain it correctly.
>
> My problem is:
> 1. Take the monitor in your hands, turn it 90 degrees to the left and
> carefully leave it over the table.
>
> 2. Move the mouse to the right. I need the windows mouse cursor to go
> that way, but it moves up.
>
> 3. The user can't click anything because it is very difficult to point the
> mouse
> arrow at the desired target.
>
> Looking at your code, your take the mouse coordinates from the MouseMove
> event and transform it to draw the screen. This is correct, but it is only
> the half
> of my problem.
>
> The other half is that I need to move the mouse arrow in the transformed
> space.
> In your example, the arrow icon of the mouse (managed by windows)
> should move at a step of 2 when the zoom factor is 200%, to solve my
> problem.
>
> I need to capture the movement of the mouse and transform it before it
> applies to
> the Windows arrow, so the user can point with it from its transformed
> space.
>
> I know this is a weird thing, but it makes sense if you imagine a worker
> looking at
> the image from a DLP projector over a working table, moving himself
> round the projection, and handling a wireless mouse from this "rotated"
> position.
>
> Regards,
> Carlos
>
>
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