RE: WPF - Max window size for hardware acceleration?



Some more informations : my application was running under Windows Vista with
an ATI X300 board (compliant DirectX 9.0). The problem disapears if I replace
graphic board with an X1300 (compliant DirectX 9.0c). Both cards have 256MB
of memory.

Does DirectX 9.0c could be use as minimum requirement to be sure WPF keep
hardware acceleration with high resolutions?

.



Relevant Pages

  • Re: Why arent you upgrading?
    ... missing a bit of eye candy but it does work without a DirectX ... Yes but "WPF graphical kind of things" is not WPF. ... Well of course Vista doesn't consume XAML to do it's WPF like graphical ... going to Win32 yourself if the Win32 already exists. ...
    (borland.public.delphi.non-technical)
  • Re: memory could not be "read"
    ... Here's a summary of my system specs from the directX diagnostics: ... Memory: 2048MB RAM ... Here's an errorlog from world of warcrafts errorlogs: ...
    (microsoft.public.windowsxp.games)
  • Re: Interoperability-Frage
    ... WPF hat eigene Bitmap und Rendering - Konzepte. ... Soweit ich gerade sehe für Einbinden von GDI32-Bitmaps: ... CreateBitmapSourceFromHBitmap / CreateBitmapSourceFromMemorySection ... > diese Surface dann in managed DirectX ...
    (microsoft.public.de.german.entwickler.dotnet.framework)
  • Re: ASM noob - couple of questions
    ... > To be honest I don't even see calling C API's as ASM. ... And its easier to do DirectX ... Depends how many clock cycles are being used by Windows I guess. ... I am now doing directly to memory writing under windows. ...
    (alt.lang.asm)
  • Re: Memory Allocation Flavor?
    ... > operating system - requiring access to anything the system could do. ... you can't ask for portability. ... Apparently not -- DirectX Graphics still allows you to retrieve a ... The standard doesn't place any requirements on how memory blocks ...
    (microsoft.public.vc.mfc)

Loading